I know why we check Affect bg, Don’t affect colors, affect swatches but why do we check sub-pixel mapping?
I tried switching off and on, the LINEAR workflow button and got these result :argh: :banghead: http://imageshack.us/a/img594/769/newde.jpg
And the “affect swatches” switch, seems to add 2.2 to the shader if checked on and keeps in LINEAR if un-checked…!! I can be wrong but here is an image, just to be more clear to what I mean http://imageshack.us/a/img594/7205/neweq.jpg
However it doesn’t seem to make any difference in the final render, I rendered with it on and off, but the render remained same. the render is affected only when I turn the L.W.F switch on & off.
Here is a little HI-REZ image with settings :argh: . (the images are directly screen grabbed from Maya) - http://imageshack.us/a/img821/6766/compilec.png
THIS is what is given on V-Ray for Maya’s manual in Spot3D:-
Linear workflow - when this option is checked V-Ray will automatically apply the inverse of the Gamma correction that you have set in the Gamma field to all VRayMtl materials in your scene. “Note that this option is intended to be used only for quickly converting old scenes which are not set up with proper linear workflow in mind. This option is not a replacement for proper linear workflow.”
http://www.spot3d.com/vray/help/maya/150R1/render_params_colormapping.htm
I leave mine off and add Vray gamma attribute to textures myself.

, however When you do not use BIG(bitmap input gamma), the RAM usage is less compared to when you add BIG with a value of 1.0 to the HDR image.