With all the “complaining” and “constructive critizisim” we all generate about A:M, I’m proposing something productive. (or not)
I propose a contest.
If you could re-design anything about how to access, view, control, or manipulate anything about the A:M INTERFACE
Post it in this thread. Heck, if you are adept at a paint program i’d suggest moching it up for us all to see.
Now this is not a toolset request, it is mainly to see what interface additions or changes should be made to make A:M more intuitive to use.
Then when we all vote on the best suggestions, compile them into one “uber-interface” and I’ll walk that over to Randy and see about starting to get it implimented. At the very least he’ll know where the “problem areas” are and will be aware of what we’d like.
Good luck, and we’ll see how this goes.
jdates
So far:
*Hot Key to “reveal selected” in the PWS (by: My Fault)
*Working Screw and Thumbtack implimentation (by: My Fault)
*Camera/Light View will actually reposition the Camera/Light in the scene when Zoomed, Panned, Dollied, or Orbit. (by: Graham Clark)
*The above Camera View movement should be a toggle. on/off.
*a “Tabbed” System (by: Hellborn)
*Totally customizable UI parameters (by: SqueakyPics)
*More accessable UI controls for Lathe (by: Filip Louwet)
*A more Maya_like “Properties Panal”. (by: ragtag)
*The option to toggle “triangles” or “tabs” in the property Panal.
*A connection/dependency graph (by: ragtag)
*Color Coding in the PWS ( John Keates )
*A better Shift+Select in the interface… it seems buggy now
*Copy Paste with Attributes… in the interface would be great.
*Interactive weight manipulators in the interface for Bone influences.
*More ways to view The Material Tree. (drag-n-drop)






