Hello you all !
Not sure that the title is self explanatory, so here is what i am trying to achieve :
I have character holding a ball that I want him to be able to play with.
For exemple, i want him to hold the ball, throw it in the air, make a step forward and catch it back.
The ball is skinned to a bone parented to [b]ball_ctrl[/b], (it is referenced to the world) [b]handFollow_loc[/b], parent constrained to [b]wrist_ctr[/b]l is used as the spot for the ball to be when holded, ( the locator is referenced to the world) [b]The ball_ctrl[/b] is parent constrained by [b]handFollow_loc[/b] [b]ball_ctrl[/b] has an attribute "[i]handFollow[/i]" that turns this constraint on and off
When the handFollow attribute is on, the ball sticks to the hand.
When the handFollow attribute is off, I can freely animate the ball, independant to the hand.
And it sticks back to the hand when turned back on.
Now same thing but if I move the hand :
When handFollow is turned off, the ball sticks back to the original spot .
I would like, when handFollow turned off, the ball to stay in place, on the handfollow_loc so I can animate it from the hand !
Both handFollow_loc and ball_ctrl are referenced to the world.
Is there a way for the parent constraint to be shut off and for the ball to update its transform attributes to the handFollow_loc new transform attributes ?
Thanks for your time !