i dont think xsi is a maya killer. from the perspective of a generalist who never knows quite what i’m going to have to do… i have to join the chorus that it seems like maya is stagnating and other programs are starting to come out with intriguing features. i went through this same soul searching myself awhile back.
i gave XSI an honest shot in mid 2007, wound up using it on a toon shading gig even, which it was great for in particular. i didnt mind the UI so much but contrary to what i expected, many basic modelling tasks i do a lot in maya were much more convoluted. MR integration was impressive, the toon shader was great, but i wasnt impressed enough over all to actually switch. if anything i’d wind up using maya to model still and being a pretty much one man shop i dont want the overhead of more than one primary 3d app…
and the answers from xsi users to a lot of my questions was “downnload a script” which is the exact thing that i get annoyed with maya so i guess the grass is always greener.
i am praying autodesk will just make a totally new next gen program to replace both maya and max and integrate everything and have sculpting work right and make it all integrated like the features in maya 1.0 were how we all dream of it being again. they seem to be the only people that have the resources to do something so huge.
ps- lol at the comment about lightwave being around. long after we are all dust, lightwave will be around.
pps- although it may be sort of useless for big shops that already have their own tools, maya has made huge improvements in the dynamics in the new versions. not in terms of some super nice node based dynamic do it all system like it seems the competition is rolling out, i would love that also, BUT for what they do ncloth and fluids and hair have all made my life better as a generalist in very real ways and let me do jobs i wouldnt have even bid on before. im also pretty sure these are all the work of duncan brimsmead? maybe they should clone him…
the mac support has also been huge for me personally, because i already had a mac to run final cut and shake, and now i dont need to manage multiple OS systems which makes life much simpler here in my apartment/studio. not to mention i will never have to buy windows vista! yessss.
so i guess the changes may be nothing to some people but what changes there have been since autodesk took over have been great for me personally.
but at the same time i am also feeling that “stuck on version 7” blues, these features are all cool but they are all kinda special case, and even stuff that could have been done before with scripts etc, the basic abilities of the program arent going anywhere. sure i would love comprehensive redoing of physics and animation to make it all properly node based… and let all the nodes talk to eachother, not have different node editor for materials and the rest… and get compositing and render layers in the mix like xsi… and get the particles and physics in there too… AND ONE NODE TO BIND THEM ahh dreamland…
if anybody actually does get houdini i’d love to hear reviews specifically from the pov of a maya user 