its not a divorce I want…because I see it as a tool that many people are using for different things…I just think people at autodesk need some serious get your feet on the ground counseling when it comes to maya.
the software is great because of mel/python and the way people make tools with it…and if you are animating and rigging then you are pretty well off.
I like hypreshade…but I loath hypergraph…I am too used to houdini’s elegance.
what I dislike is the bugs…
I really dont care about ncloth(even though it is WAAAY) better than the old cloth system…
I just care about using it to get my work done and having a life outside the computer/job.
the only way that happens is to make a release dedicated to fixing bugs…not finding fanboys.
I got a project and in product design you can have lots of revisions and lots of remakes…also you are working with other people and you can get a fuggly file…
geometry is there…but there are dirty surfaces.
maya will crash if you try and render them…and it will also crash if you have untrimmed curves on surfaces…
so with the bone crushin deadline I took the majority of the day finding these surfaces…it was about ~80—100
and the tools were there to find them and fix them…but jeezus I could have been lighting
I am not whining about it…I just want a release dedicated to stability.
save the bellz and whistle for the people who have unlimited.
JUST MAKE MAYA COMPLETE COMPLETELY STABLE.