As the subject says, I’d like to connect two objects with a tube in between them. This tube will lengthen or shorten depending on the relative distance between the two objects. This sounds like a simple thing to do, but I’m having issues with it. I can easily constrain curve points to clusters, and point constrain the clusters to locators, which are parented to the objects. The tricky part is actually extruding geometry for the tube around said curve due to the fact the objects are offset from each other. Therefore when the distance between them changes, the line between the two changes in angle. As a result the tube deforms and flattens. This happens, of course, because the nurbs circle used to define the tube extrusion doesn’t rotate to always be properly facing the other end of the tube when the distance between the two objects changes. How can I make the circle curve dynamically face the other object regardless of angle or distance?? Or better yet, is there a simpler or more standard way to create the end result of a rigid but lengthening rope connecting two objects?
Thanks ahead of time!