I ran in to a weird problem today. Searched for an answer but couldn’t find anything.
For the past week or so I’ve been using Connect Edges with a high Pinch value to add edge loops to corner geo that I need to stay sharp after smoothing. This has been great because it doesn’t mess up the texture mapping at all. Until today. Suddenly, whether Preserve UVs is checked or unchecked, no matter where on the mesh I try and connect edges, the mapping gets all screwed up.
I walked down the hall and asked a co-worker to try it on his machine on the same file and his worked just fine.
Has anybody else had this problem? I swear it was working fine on this file as late as yesterday night. The only thing that happened between now and then that I’m aware of was a reboot caused by Windows auto update. I’m totally stumped.