I have a small problem with a texture I can’t get right, it should be something like this:
I have a scene with one (photometric) light. I have a background with on top of this my confetti’s shape (an extruded spline). Model is OK but the texture is a problem. I started with a “Arch & Design” material, diffuse color red (because I want red confetti’s) and the reflection looks like this:
The image used for glossiness is this one:
The render itself at the moment looks like this, you clearly see there is not red at all on the confetti’s.
Thanks for your time & help.