Complex in the Center of universe


#41

Think that is amazing to be honest man


#42

Congratulations Staszek! I really think that your work is the best and you are just winner.

Good luck and enjoy it.

David.


#43

Realy fantastic job. Tell me how much time does it take to make such great model ??


#44

Wow that is fantastic. Do you plan on releasing a higher rez render for desktop wallpapers? 'Cause, wow…


#45

Well Done and well deserved!


#46

I really love the attention to detail that you put into this scene, it really shows your dedication and love for your work. Excellent piece, nice work.


#47

Staszek! My Big Congratulations! I want to say again: “Really great work!” :slight_smile:


#48

COngratulation man…It’s great Idea


#49

Congrats!!Great job!


#50

I Saw Some Time Ago.

Simply Are The Best!!

Congratulations For This Fantastic Work.
And Enjoy The All Inclusive Week!!


#51

Congratulations on first place; this work deserves it!


#52

Wtf ! Its the best one i have ever seen man ! :eek: :applause:

How long are you working with max ?


#53

hi,

Thx,
Im familiar with 3dstudio from long time… i was trying all version staring from max1 and before on 3dstudio4.0 for DOS :slight_smile:


#54

WOOOW Great times!!
i´m used 3D studio 3.0 on msdos. when you needed a mouse driver to use in msdos…


#55

yeah :slight_smile: it was cool times - i loved 2d lofter :slight_smile: hahahaha and rendering was dramatic… thats why i was export files to lightwave… i dont remmember wich version it was… but i wanted nice lighting and flare effects :slight_smile: hahahaha


#56

Congratz mate, great work. Is it ok if you tell me how the sea was done, the different tones of blue and green, deep and shallow.

Thanks


#57

hahaha 2d lofter.

i used the first lightwave on Amiga. the first version who don´t need videotoaster installed.
i remeber these lightwave with 2 archives modeler and layout on a 3 1/5 DD Floppy disk (720k)

Great times!!


#58

yeah… 3d lofter and 2d shaper - now i remmember :slight_smile:


#59

i dont wana close my eyes after seen this its beautiful


#60

to wsader80

its simple texture (colours as you sayed) in object under water. I drawed it on printscreen of top view of the area where the water is-in the places where are clifs i just draw there brighter and more green and yellow colours(to simulate less depth). But best result was when i rednered water on few times with different setting of reflections and transparency and bump and even redneres(vray and scanline) - of course its possible to set it at ones but i didnt have time for it :slight_smile: - all rendering time (main object with separated elements,water layers, fog layers) in overall was shorten then hour in 2560px wide. i didnt used any caustics ect there or spectial shaders…only composition…