Hi all,
So as the title says I’m new to texturing. I’m finally about to start learning Mari for VFX texturing.
With so many different types of workflows, maps, passes and terms (for example… roughness map, translucency map, dirt mask, polarized, non-polarized, colourspace, linear etc etc) things that you don’t really hear a whole lot of when watching tutorials… it starts to sound pretty complicated and way more to it than just adding colour to stuff 
The more I start to read into texturing the more it becomes overwhelming.
My initial aim is to be able to do basic texturing of assets (background assets, props, vehicles, buildings) for VFX, so what I’d like to know is what are the core fundamentals that I should learn and the most common passes/maps used in the industry in order to land myself a junior texture role at a vfx studio.
Some maps such as displacement, bump and possibly normal, depending on the asset, I assume are better handled in a sculpting package rather than Mari or maybe its just down to artist preference, I’m not sure.
Anyway any advice would be much appreciated.
Thanks.