Comment on "[Making Of] Lord of Darkness


#1

I just wanted to address something in the Making Of lord of Darkness thread, but didnt want to pollute the main thread, as Tjnyc is being so good as to detail all this for us.

In Zbrush, if you hide the unmasked mesh portions, then use “mask all” again on the visible portion, before using the “delete hidden”, it protects the remaining mesh from the smoothing, you you can delete without having your form slightly altered.

Look forward to the rest. It would be great if this technique could be utilized to somehow export mulitple colour map textures from ZB as well, for the same object, as ZBs no-fuss, seamless tile mapping is great, but is hard to get high enough resolution to support the colour detail you want for large meshes, because the resolution gets eaten up by all the polys, not all of which are prominent enough to warrant the attention.

Keep it coming!

cheers


#2

As Scott has mentioned, I’ve been watching the main “Making of” thread … but noticed it was being updated as I was reading … so, I didn’t want to pollute the thread either.

Thanks, Tony for sharing the workflow with us … it’s amazing how a piece of open source “blender” has some better UV editing capabilities than a lot of commercial apps I know … amazing.

Stellar work! :slight_smile:


#3

even though the making of is still in progress, i have to say they never, and i read/watched a lot of, never a making of was detailed and onpoint as this one.
i am exicted bout the messiah part.

great work tony.


#4

True words. Someone should make your thread sticky :deal:
Great reading. I´ve also enjoyed your tutorial at nevercenter.
One of the best modeling tuts IMO :slight_smile:


#5

Thanks fellows.

Cheers,


#6

The amount of time you will save everyone with this info is huge. Outstanding!

One thing, any chance of some larger images of the materials set up?


#7

Is there a specific material or material information you want expanded to see?

Cheers,


#8

If you get a chance the two materials listed under “9. Shader and Material” would be great. Your instructions are great but the added visual would be nice.

Once again, outstanding “making of” :thumbsup:


#9

Here you go.


Cheers,


#10

Very cool. Thanks Tony!


#11

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