We continue to slave into the wee hours of the night, pushing each pixel till it begs for mercy! Every CP is lovingly shown the way, given guidance and then sent out into the world! We fight the demons of time and sleep to produce a product we can truly be proud of!
We thought that everyone might like to know a little about what goes on to make a production run, who are the madmen that drive the cart and what keeps them going. So In this installment I give you the crew (in no particular order):
Directors (plus and etc) - Sam Buntrock and Shaun Freeman
Animators - Justin Barrett, Daniel Piatt, Sam Buntrock, and Shaun Freeman
Title Sequence (modeling, animation, texturing etc)- John Keats
Editor - Sam Buntrock
Modeling - Zack Taich, Shaun Freeman, Sam Buntrock, John Keats, Matt Peters, Jim Talbot, William Eggington
Texture Dept. - Shaun Freeman, Sam Buntrock, David Rogers, John Keats
Ligthing Dept. - Shaun Freeman, Sam Buntrock
Systems Administration (aka The Facilitator) - Alex Coke-Smyth
Titles and Graphics- Dan Shimmyo
Matte Paintings - John Keats
Rigging - Sam Buntrock
Cheese-monger, Technical Brain, Compositing- David Rogers
And of course the well wishes of those who wish us well
We do have a target release date in mind, but just to be sure we don’t disappoint we will be hanging on to that announcement until it is 100% sure. I can tell you that we are all focused and working our collective rumps on this!
In the next installment I’ll give you a small taste of what running a collaborative, multi-national, animation project involves, as well as some of the techniques we have used to keep things together and running over the last several months.
More to come!
-David Rogers