Coming Soon: Buxton HDRI series


#1

Hello Everyone,

Just wanted to give you heads up for a new series of products that will be coming soon to Paralumino. Brian Buxton has carefully constructed a series of HDR files for use with EIAS v7. These 8000 pixel images are of high quality and include both interior and exterior environments for your usage. In addition to their high quality, each environment will include a version of each new EI mapping type. Spherical, Horizontal Cross, Vertical Cross, and Probe. Each setup will be sold separately so you can pick and choose only what you need. Here are a couple of samples and pricing information will be posted soon.


#2

These will be a must have for sure.


#3

Will there be maps that simulate a real photo studio lighting rigs?

As good as these environments are, if you are working on a product shot, or even a car shot, all those busy reflection of trees or windows and various objects in a room are not very useful unless you are doing VFX and need to really place the subject in that environment.

When I do retouching for cars or jewelry or products…, art directors always want to take out the unwanted reflections.

-David

  • will CS3 be able to edit/retouch those maps like a regular bit map? That way we can actually edit and change the lighting and take out unwanted objects in the scene, otherwise, one potential downside of IBL is your whole lighting is at the mercy of the map you use, and that is hard to art direct.

#4

i wonder if someone can make his/her own studio set-up in Photoshop, like these ones…?!

http://www.bunkspeed.com/hypershot/store_HDRI_studio.html

Regards
Stefan


#5

Or do HDRis from actual EIAS “3D photo studio” scenes someway? (perhaps by combining multiple “exposures” or just manually retouching a rendered frame in Photoshop CS3)


#6

Yes you can edit and even create your own HDRI maps in photoshop.
This can be done by editing existing images, converting a standard 8bit per channel image to HDRI, or making them from scratch.


#7

I have experimented with this myself, so
yes you can edit and even create your own HDRI maps in photoshop.
This can be done by editing existing images, converting a standard 8bit per channel image to HDRI, or making them from scratch. :slight_smile:

Dave


#8

If you are looking for studio setups, try this link:

http://www.hdri-studio.com


#9

This initial series is very location specific…no doubt. However our goal is start providing more and more unique locations that can serve different purposes for different people. Send us your ideas and we’ll do our best to see if we can accomodate you.


#10

One shortcoming of creating your own gradients in PS is that they are too perfect. A while light box would not be 100% all around and a gradient would not be totally straight… hand painting imperfections would not be the same. We are looking for that last 0.01% that would sell the shot.
I thought about working with my photographer to make a bunch of custom maps with a chrome ball placed inside a lighting setup but never had the time to do it.

So IMO a series of studio setups while much harder to do, would be more useful than scene specific ones, and can make our renders truly look like it is shot by a great photographer.

Anyway, looking forward to getting v7 in the mail. Hopefully in a few hours.


#11

ooops duplicate post :confused:


#12

I agree that these HDRs are location specific and may be limited in some applications.

If you wish to use them for product renders applying a heavy blur in photoshop will generally do the trick and you can always apply photo filters to change the colour balance.

A good example of this is PaulS’ famous reflection map, which works wonders in any product shot.

There are still a few more things to come so stay tuned.

edit :slight_smile:

I do some product photography, so may produce something suitable in the not too distant future but it is unlikely that I would replicate what is already an excellent product at http://www.hdri-studio.com/

I’m open to suggestions for what might set a product like this apart from hdri-studio :slight_smile:


#13

Is there any support training or video tutorial coming out with the product? I highly recomend it.


#14

I hope to have some training done for the release.

Ian


#15

Good Show. I check out some of your vids on the EI site. It should be great.

Gnomon went up on their lastest vids to $89 from $59. So how I feel I indirectly drove the market up…just kidding.

Oh the guilt :slight_smile: NOT.


#16
  Bux, 
  
  Can you chat up David? He and I often find ourselves competing for PR studio shots. 
  
  As he mentioned HDR can be very inflexible to AD. Also, heavy articulation in the reflections never fly with creative directors (CDs) unless it directly correlates to the enviro.
  
  I dont know if there's such a thing as a generic, non-obtrusive HDR reflection image for studio shots? Is there a generic "car horizion line" HDR reflection?
 
 Is there a map to simulate Leaf camera and light set ups for studios for catalog product shots?

EDIT: I do set-up. I rarely render. David does mostly all my rendering. I mainly Model, TD and AD. This allows me to get more work done faster. I’m also Trouble shooter and problem solver.


#17

In the manual it says the acting IBL map is the topmost active one. Does it mean one can’t combine several ones by using transfer modes, cropping or partial mapping? Is it so for reflexion and refraction maps too? Because one could conceive creating a kit of partial HDRi “components” to combine: say, this map does an horizon, that one does some highlights, etc., and one can rotate, reposition them and so independently in order to compose a custom lighting setup.


#18

The current implementation of HDR does not support multiple skymaps, just one at a time.


#19

Argh, dang it! :smiley:


#20

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