Combustion MAC


#3

anyone else heard any more on this? are they still doing a Mac version of 4?
Please god, say “yes”.
DD


#4

Someone on another forum told me he heard from a reliable source that C4 was coming out for the mac in the fall…eh…better late than never(?) I hope its them optimizing it and not blowing it off…hopefully at least in a few months we’ll find out.


#5

yea, well I did wonder if Apples announcement that they were moving to Intel might have meant Discreet/Autodesk were comtemplating a recompliation of their code for that processor on a Mac. I also hope they’ll now consider moving afterburner to the Mac too…
DD


#6
   So Combustion 4 for OSX is on its way, and the thread I quoted from can be found [here](http://forums.creativecow.net/cgi-bin/dev_read_post.cgi?forumid=14&postid=855576).
  1. Not all AE plugins are supported in Combustion. I would contact the plugin developer about about Combustion and OSX support before purchasing.

  2. Afterburn is a 3dsmax 3rd party plugin. Backburner is a product of 3dsmax and therefore is a Windows based network rendering tool. I honestly doubt that Autodesk will port to a Unix based OSX OS when they haven’t ported to Unix and Linux for their Systems products. Currently users of Burn, Autodesk Media and Entertainment’s Linux-based network processing solution for Discreet Inferno, Discreet Flame, Discreet Flint, Discreet Fire, Discreet Smoke, and Discreet Lustre, have to use a Windows box to run Backburner to get Burn to work. So until 3dsmax goes OSX don’t expect backburner too, which I have been told there are no plans to port 3dsmax to OSX.

-Eric


#7

Why do you guys bother with combustion on OSX? It is so painfully slow. I love macs, but personally I would rather stab myself in the eye then run C* on osx.


#8

Original post can be found here.

-Eric


#9

Woops, sorry, that’s kinda what I meant. Slip’o’the tongue as it were. But must admit to misunderstanding how Backburner worked. I thought it was a true network renderer/manager for Combustion solely - not cross product.
Anyway, my sole wish is for better network rendering solution on the mac. Oh well - dreams are free.


#10

Well if you already own it, what are you going to do. I have motion (which i love) but its not a compositing tool really…so…then the other option is shake…hmm…thats a lot more $$$.

I’ll just wait till C4 comes out, and i’m very glad it is in fact coming.

*I doubt its because of the apple/intel switch. By the time powermacs actually ship with intel procs i think a new version of Combustion will probably be out or close to it (jobs said summer 2007, switch will be complete)


#11

Check out RUSH render manager. It is fully cross platform and renders to most 2d and 3d packages these days.
http://seriss.com/rush/
Combustion isn’t listed on there, but it is supported(was just added to 102.42).


#12

Excellent, thanks for the ‘heads up’ - since you use it, how’s it perform?
And how consistent are the results compared to Burner?
–EDIT–

Do you think Apples switch to Intel will help then?


#13

It’s a little techie and the gui is a little intimidating at first, but personally I think it is the best render manager out there. I have used 4-5 different ones, muster, smedge, spider, backburner and a few others. If you have any issues with it Greg gets right back to you and often times will have either a fix or work around for your issue in no time. I swear the guy doesn’t sleep. The gui’s are all written in perl, so if you need to add support for an app not on his list, it is just a matter or hacking the perl submit script to support it.

No clue. I hear version 3 runs faster under tiger, but I’m not going to bother with it. Ill stick with Shake and Silhouette Roto/Paint.


#14

Yeah, I agree with Beaker. Combustion on Mac OSX is so slow that you wanna tear your eyes out! I took the same footage and comp them in both the PC version and Mac version. The PC was an old 2.4GHZ P4 BOXX with 1.5GB of Ram and the Mac was a, at that time, Dual 2GHZ G5 with 4GB. Oh boy it was struggling hard! Just to preview took forever.

I don’t think it’s optimize at all on the Mac as it is with the PC. I recreated the same comp in Shake on Mac and it was much much faster at previewing (flipbook) than Combusion on the Mac… so I know that it’s a Mac is not a valid argument. I just feel like that Autodesk is not giving Combustion on the Mac its full potential.


#15

anyone think apple will ever offer a competitive upgrade for shake??? No no… i shoudl wait will C4 before i start to think abou that…i hope it runs well.


#16

are you guys serious? my experience, the PC version was nearly unusable, and the mac version was amazing


#17

What were you smoking when you used it on mac? :slight_smile:

I have tried to use it on mac with each revision and the painful slowness has made me dump it after about 5 minutes of use. The PC version is slow but quite usable as long as you have opengl on.


#18

combustion + mac = slow

hope ver 4 hav improve.


#19

so i sat down to do a project in combustion the past 2 weeks.

it is painfully slow with particles. Any other compositing i had was pretty much issue free. but yes, simple muzzle flashes were SLOW

The renders were pretty darn quick though.

But my number 1 beef for the PC is, it is UNSTABLE.

I do hope 4 has a performance boost. they promised us what, may, then aug, where is it already? it better be pretty darn G5 optomized


#20

This statement is true for PC versions <4. C4 is really solid.

-k


#21

Thats good to hear.


#22

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