So my question is on if this is doable. But What I need to do Is combine the UV’s of 2 different objects. Meaning that at the end they will share the same UV map and a single texture will be good for both of them. I have 2 models that each have there own UV set ups they also both have great looking texture, normal, and specular maps, which I do not want to re-bake or redo. Is there some way that I could simultaneously move the UV location as well as the actual picture areas in the 3 maps.
Yes I know I can move pictures in Photoshop but I need a quicker way.