I’m running into an issue where the Viewport display doesn’t match the final output.
I’m a 3D artist working in 16bit sRGB - Linear color space and when I render out to H.264 there is a drastic change in quality. There’s heavy banding and the light/dark values are causing major issues with pixelation.
However, rendering an image matches exactly. WHY!!!
What am I doing wrong here?
Why cant I render out what my viewport is showing me?
Thank you for the time.