love your design Justin especially lettering on side of launch pod. your work is awesome!!!
Colonial Ceremonies and Trials - BSG-77 (large images)
God those post are awesome. 1of33 your posts and (Justin’s are just great. I can’t say enough about the posts.
Panzano, I can’t wait til your new computer arrives, If you can do this on your parents system what are you going to be able to do on a system designed for graphics.
Awsome guys, those huge renders look amazing. Nice work on the viper gonkroid. I’m revamping the back of the big arm right now.
the dock fits right in Panzano.
another one. need to finish off the bottom and start paneling.

Great work Panzano. I assume that that this is a colonial fleetyard where resupply and minor repairs take place and not ship construction is this correct? Will some one be doing a ship construction facility?
Just checking in, so you guys know I’m not dead
Unfortunately, so much work cropped up I’ve been forced to put this aside for a while - should be back to work on this in about 5 days or so.
By the way, while browsing around, I found the original score from BSG: the mini series in mp3 format, justin - do you want this for the animation?
i’m alive and well too.
actually, just sorted out the best way to do the MKVII panel/lines last night.
Admiraligor,
the work on the Battlestar Titan, the Strikestar Sirius, and the Colonial Shipyard is awesome, my hat is off to you guys.
I’d like to propose several future projects :
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A Colonial orbital defense platform
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An enclosed Colonial shipyard or maybe an enclosed combined fleet anchorage/repair/possibly construction yard facility.
Your work just leaves me speechless
BSR THOR
Hey thx for the replies Thor, its always good to have regular posters. =) i havn’t been modeled really since the last post because I’ve had testing all week. And I still need to get prepared for senior exit, but school is over in 2 months! Yea, anyway I added some detail this morn, and will keep it at this stage unless I decide to boost up the poly count with a paneling job. I have off today and tomorrow and the weekend of course, so will have some time to start the next parts. Anyway current poly count is around 280k tris or 120k polys. Big renders.












