thanks. also, dig the drone and the render. nice work.
Colonial Ceremonies and Trials - BSG-77 (large images)
Aye, Michael is an amazing artist - that guy blows me away with everything he shows me.
You guys, I’m proud of you all! lets get this show on the road and make the best shit we’ve ever made! So say we all.
Oh, and an update on my end - I’ve hit a brick wall on my ship; 32bit OS and Max is biting me in the ass and I’m having issues rendering it so it’s on hold until I can get myself a copy of XP 64bit; after which the polycounts are limitless on 3ds max 64bit! Wont take long. Until then I’m texturing it.
Dang, that viper and drone look amazing. I’m really kinda jealous right now. I’ve had community service the past few days so it’s been hard for me to work on the model, but I’ll post updates more when theres alot to show now. Just wish that my skill was up to par with your stuff guys. Ttyl.
Hi guys!
I just found this thread today, really amazing work all of you. I’m doing a Viper MK1 atm, I don’t know if you need one or if it’s good enough for this, but you can have a look at it in my WIP-thread. Just reply here or in my thread if you’re interested.
Cheers!
had a look at your thread Quosman and i like it. looks true to form.
does it fit in with our timeline?
I like the back near the engine area, but not the cockpit or fins much. Since I don’t know much about BSG history (is there any?), but it might look alright in a museum as nighttrain said. Also, is the cockpit supposed to be that small?
Welcome to the forums man, I’m new too. Anyway, it doesn’t look like anybody is posting updates, so I’ll just post this render of the main arm with a smaller one goin off it. The basic shape follows the concept pretty closely. I should of had atleast 2 small arms done by now, but I’m really busy with senior exit and alot of other reports and projects at school. Hope you guys post some eye candy for us soon.
Think I’ll jump on the ‘justify-myself-for-not-posting-updates’ bandwagon, as long as it’s there 
The transport cockpit is well underway. I had the hull section done, then proceeded with the instrument panel, flight sticks and the chairs. Then I decided that the hull section, windows and all, wasn’t going to cut it, so I deleted it and started it all over. The new one is much better, but is as yet incomplete. By tomorrow, I should have that done, along with at least basic instrumentation. I’ll have something renderable either tomorrow or the day after.
Till then.
Oh, and Panzano, great work on the shipyard! Looks pretty good.
hahaha we’re all being lazy eh? My excuse is: I have no excuse cause I have an update coming tonight 
No, seriously it’s I needed to get Windows XP x64 on here so I wouldnt have ram issues when rendering HUGE polycounts.







