Collisions with multiple rigid solvers?


I have setup here where I don’t want my rigid dynamics to start until frame 76, but my animation on my passive body get’s all screwed up if I change the start frame in the solver. Is there a way for me to get two rigid solvers to collide with each other so I can have my passive body start at frame 1 and my active body start at frame 76? Or is there a way to set it up with one solver but not have the animation on my passive body get all screwed? Thanks for any help.


Set passive key and set active key seemed to have worked.


This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.