Thanks for reading the tut.
What’s the A&D shader? Do you mean Mental Ray’s Architecture and Design? If so, then no, there’s no “cutout function” or special render features here, it’s just an opacity map in a totally standard 3ds Max material, it’s meant to be rendered with Max’s built-in scanline renderer (though it renders faster with MR).
I understand your approach with spheres, I’ve tried that myself, but so far, billboards with gradients and ambient lights is the best approach I’ve tried.
If angle is your big problem, then you should definitely try this tutorial - as the animation shows, you can render the cloud from any angle, and even fly through it.
Cheers,