Hey guys, how do you create your clothing in zbrush? I’ve created the basic body, then i Extruded jacket, pants, shoes etc. I don’t know if this is the right method though, since it has a thickness (inside), and I know it makes retopologizing a little bit problematic (at least in Maya). Should i get rid of that thickness inside? And if so, how could I do that, because I tried masking it, making it invisible and deleting it, but then if I’d like to dynamesh the model that’s left, it will fill that “hole” inside, which is not what i want. On the other hand, I think clothing should have some thickness, it’s not just a plane, right? So yeah, I would appreciate any help very very much.