Yes, you either have too much dampening or not enough magnitude in your fields, or several other variables that may be affecting it. You could first try to lower your Space Scale in the Nucleus.
Don’t use a turbulence field. Use the nucleus wind, along with a little wind noise. The substeps should and stretch resistance should be fairly high. Don’t use any input attract or rigidity( it looks like you have a lot in that sim ). Also with bend resistance you can use some bendAngleDropoff (around 0.5) so that there is little bend resistance for small bend angles, allowing small ripples.
With the nucleus wind, lift, drag and tangential drag zero or near zero the ripples will naturally form with no turbulence required.
Check the collision mesh… does it have any places where there is self interpenetration that could affect the cloth(like a hand going through a leg). Normally the trap check on the nRigid can handle cases where a single sheet of cloth gets trapped by interpenetration of the rigid, however it can be more problematic when there are two or more thickness of cloth involved… like where an elbow might penetrate the body. In such cases selfTrappedCheck on the cloth can help…this keeps cloth from exploding when it self interpenetrates, and keeps it from sticking together when it has intepenetration failure… although in some cases it can allow for more self collision failure. Another thing that can help is to lower the collision strength, especially if the collision thickness is high( this is basically the repulsive force when collisions are within the collide thickness).
As well there have been some problems with trap check not working in some releases… it might help if you have the latest 2014 cut.
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