Got a character who will be sliding down a rope; for the life of me, I cannot make it function like a rope.
It goes bunches up, it stretches, it goes flying all over the place; I don’t know what I’m doing wrong.
I’ve tried cranking and under-cranking just about every value there is, but nothing works.
I’ve tried making the character’s hand as loose as possible while not letting go, but it still bunches up under his fist.
I’ve tried making everything as slick as possible to make it slide through, but that doesn’t help; increasing the friction doesn’t help, either.
I’ve tried increasing the plasticity, to no avail; it still bunches up and stretches.
How the Hades do I make a rope act like a stinkin’ rope???
Is Cloth just the wrong modifier to use? If so, how do I have a character interact with a rope-like object without doing it all manually? Is the rope just plain too low-poly? Is that it?