Sorry I haven’t got it.
I can give a brief explanation on it though:
Use no Vorticity and a timeScale of around 0.9-1.0, you want your smoke to holds its shape.
Emit smoke from a simple source, a lot of it like a value of 100.0
Disturb the smoke with an animated object like a sphere, pretty much just wave it around just above the emitter.
In you render settings set your smoke Opacity to around 5.0, set the low threshold to something like 0.5 and the high at like 6.0 and open the AFC curve and pretty much zero it out, set it at like 1.0-5.0 on the left and right, now put a spike in it close to the left side.
Add a light maybe 1.5 intestity
Tweak until you like it.