I’ve got a 13" x 1" NURBS square. Converted it to cloth. At one end I’ve attached a locator and transfrom constrained it to the verticies of the cloth. When I animate it one end of the cloth falls do to gravity the other end is locked to the locator and stays stationary. What I want to do is attach some spheres on the cloth that will follow the cloth as it falls. I’ve been trying to figure this out and am having no success. The closest I came was attaching the spheres to the cloth with a geometry constraint. I delete my cache and play the animation. One end of the cloth falls do to gravity spheres follow it but slide down the cloth to the end of the cloth geometry. PLUS, when the animation starts over the spheres are not located in their correct position, Maya moves them all to the same spot. Any help is good help.