Close a hole.



I’m working of the feet of my character via subdivision emulation.

I’ve extrude a toe portion. On 1 toe, I’ve extruded once to many times.

I decided to select “face” and delete the extra extrusion which resulted in a hole at the tip of my toe.

How do I close this hole? I remember reading something about capping but can’t find it again.

Can anyone advise me on this please?

Thank you


you could use the append tool to fill up the hole?


Edit Polygons -> Fill Hole


Iconoklast, mrgoodbyte

Thanks for the info, I’ll give it a shot. :thumbsup:



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