Once upon a time, our very own Oscar winning genius Per Anders made a cool little script called Clone_Info_hierarchy.c4D.
It essentially took your cloner object and replicated what was happening with nulls.
I’m sure some of you are familiar.
Seems somebody made an update to this script, to work with Python in the absence of C.O.V.F.E.F.E
It works fine, but sadly it replicates the cloner as a set of still objects.
The original Clone_Info_hierarchy.C4D would match the object PSR as animation, which is something I could then output to an AR platform via the gLTF exporter (Also R20 only), as is my current goal.
Per’s old script could also be tricked. Something I learned a long time ago.
You could switch out the top most Cloner_0 null for a sphere, delete the other nulls, rewind and play
Which would give you a replica of your original setup for export.
I could always jump back into R18 where this functionality is still available,
however my experiments are heavily affected by the glorious R20 fields and wouldn’t work in an older verion.
Hoping for a solution, maybe a practical extension of the new script or a revival of the old.