Clive Barker's Pinhead, Pixelranger (3D), (3D)


#1

Title: Clive Barker’s Pinhead, Pixelranger (3D)
Name:
Country:
Software: Lightwave 3D, Photoshop

It’s been a long time since I’ve visited this forum, but now I’m back and will frequent this board alot more often.
I’ll start by posting this: my most recent personal project. Critique and tips on how to get it more Pinhead’ish are most welcome. It’s been several years since I actually saw one of the movies, but I will rent them again so that I have more references to go from.
Sincerely,
André
Here are a couple of images:


#2

and here’s a couple more

Along with a lip sync test .

edit: I also have had some problems with the audio not being synced to the video. One solution might be opening it in the old windows media player instead of wmp9. I don’t know why, but I found that the old one worked better. Or… it might just be that my lip sync really is out of sync :slight_smile:


#3

That is very very nice.

Any chance of seeing the texture?

Very nice work indeed.

EDIT

just watch the lip sync, damn that is nice, i like the way the whole face moves when he talks, and the way those pins move is just perfect.

:applause:


#4

Jesus… This is really impressive. Coming here and seeing stuff like this depresses me. I suck :stuck_out_tongue:

I have nothing to offer in terms of feedback other than "amazing
".


#5

thats amazing! i love hellraiser movies. clive barker is a very good writer. about the renders, superb work. i like the textures and everything.


#6

that is one freaky person. Nice job, however the lyp sync seemed a wee bit ahead of the audio. Might have been my player though.


#7

wow, Very Very nice


#8

Wow… Thanks for the ultra fast replies!

Here’s one without any color maps, so you see the geometry and bump better:


#9

could you also post the textures that you use, im interested as to how they would look.

Amazing model BTW, really great work


#10

:drool: big line off drool from my mouth to the floor


#11

He was modeled with SubD’s and I have 4 UV maps for his head. One for his mouth, one for his eye area, one for his mouth area and another one for his whole head unwrapped in a different way for the square slices. There are also alpha maps for the eye and mouth area, to get a smooth transition between those areas and the surrounding geometry.

Here is his color map with the wireframe on it:

And here’s the bump map for his eye area:

Here’s the bump map for his mouth area:

And last, the bump map for his slices:

Hope they can be of some help. There are a couple more texture maps (specularity maps and additional bump maps) plus I used a couple of procedurals. But these are the essential ones.
All texture maps were hand painted in Photoshop. No photos.
I wasn’t sure how good the leather texture maps would look after I had painted them ( there are two), but when I had done a test render I was positively surprised myself.


#12

WOHA!!! MAN NICE STUFF!!! keep up the good work…:bounce:


#13

man, i really like those bump maps you used. Really nice effect.

Great great piece of work.

Yeah, the leather turned out great…any chance of seeing its maps?


#14

Amazing. Inspiring work!
:eek:


#15

wadadadadadada F@ck :surprised:

excelent work !! 10/10 :drool: :drool: :smiley: :rolleyes: :eek:


#16

your head, except for the pins, is the most realistic head i have ever seen on this forum!!

congrats!!


#17

The lip sync is quite good, but he could be more articulate, I think. Especially the words “legendary” and “hell”. In the sound file, the actor uses a lot of emphasis: you must cherish every nuance and try to reflect them in the animation.

And what happens with his chest? It seems like he has some muscle spasm or something! It´s very distracting and I´m not too sure a human (even with pins through his face) can make that kind of movement.

Keep up the good work,
Gabriel


#18

WOOOOOOOOOOOOOOW :buttrock: :applause:
Awesome texturing works
the model looks like generic head, but your texture bring the model to life :buttrock:


#19

i love it !!! :drool: :drool: :drool:


#20

could sum1 please tell me wat modeling teknique was used?? ok u sed u used sub d’s but what is it that u SUB DIVIDED?