Hi,
I am attempting to project a matte painting onto a piece of geometery in order to use the 3D camera.
I have this set up so that a camera is projecting the image onto a plane at a certain frame and then the 3D renderer views this plane through the matchmove camera. This is working well, geometry is in the right place and everything is working as it should…except… The matte painting clips once it moves into the scene. I can only see the parts of the painting that are in view on the frame that the projection camera is set to. Once that bit is no longer full frame I see the unlight geometry. I know that the geometry is in the right place and the right size and I know that the painting is larger than what is scene on the projection frame.
Has anybody else run into this problem or have any ideas on how to fix it? I would appreciate any ideas anyone has.
Thanks