CleanCopy - Free Batch ResetXform Tool


#1

CleanCopy:
- is a free reset xform tool, without lingering xform modifiers
- works on single or multiple objects
- ‘cleaned’ objects inherit original objects name, pivot, and layer
- allows you to set a single ‘cleaned’ color, or randomized
- provides feedback on the objects ‘cleaned’
- is in part based on Garp’s Fracture Voroni 1.1 script

> Click here to download the free script <

      Here is a screenshot of the tool in action.  
     (The objects on the left will be 'cleaned' properly, the objects on the right will not.)
      
      [img]http://www.garrickcampsey.com/media/cleanCopyV1-1.jpg[/img]
      
      ...select the objects, then press the button...
      
      [img]http://www.garrickcampsey.com/media/cleanCopyV1-2.jpg[/img]
      
      The 'cleaned' objects are now displayed in blue, and are ready to be rigged/skinned.
    
    //Why?
    I created this script because I was merging characters from multiple files into other files, rescaling them to real world units, and then rigging them.  I found Garp's 'clean copy' method to be an elegant solution to the scaling problems I was having, and I wanted to easily batch-process entire scenes, with feedback, with layer/pivot/name inheritance and color control, without Xform modifiers in the stack.  My scaling issue is presented below, along with the CleanCopy solution.
   
   [img]http://www.garrickcampsey.com/media/cleanCopyV1-3.jpg[/img]
   
   See that nasty scale value of 33.556?  Don't want that.
   
   [img]http://www.garrickcampsey.com/media/cleanCopyV1-4.jpg[/img]
   
   Problem solved.

Hope some folks find this useful! :slight_smile:


#2

Awesome, thanks for sharing this. I know for certain that I will get a lot of use out of this tool. Thank you!

Cheers,

Joe


#3

A little addition for scenes that are already a bit organized: the Keep button.

Cleaned objects inherit the original objects wirecolor when this is checked.
Also fixed some problems with the random and color picker UI code.
Wants: Inherit material, default standard material, default mental ray AO material checkboxes

@ Joseph Saltzman: Happy to help! :slight_smile:


#4

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