BTW…
You can see the putside top radius on the other side of this pic.
That means right side (UK drivers side)
And on the other side (visible side) on surface cuts i.e the doors you can see that the radius is bigger.
There is another way to read them, but that is way to cmplex to explain now.
And you was really close to the real one.
Is just me that I spend a couple of minutes to look on the models.
Your model looks absolutely fine! :deal:
Hey man,
thank you for your time! It jumps to my eyes that you’re shamelessly using n-gons to accomodate your edgeflow. How do you go about it?
Looks like I’m being misled by the blueprint that I used as a guide. Reading your corrections made me realize that apparently it has some differences with the real object:
This was the best I could find…
Now I’m trying to match the side profile with this reference:
This is what I have so far. I adgusted the sharpness of the rear corners as you suggested and tried to better match the form of the roof. Also I’ve adjusted the inclination of the front (where the “Range Rover” logo is).
Yes, I use them im some Areas. Is kind of difficult to explain why and when to use them.
Is not easy at all.
They work better in some situations.
Everything depends how your edge flow is running, in which area you are applying and why you are using them.
I cant explain really, but I know how to use them. :argh:
Now you know why I post always photos from real cars.
I use a blue print for the volume, but for taking care and volume corrections I use all the time photos as a reference.
I hate blue prints!! I dont know how are made and where they come from.
I took a blue print for your model…
And belive me. In the front part I couldnt reach a point that suppose to be there.
For me all blue prints are wrong.
I mean they are close to the real car, but always is there something that is not correct.
Yes, I can see it. Looks MUCH BETTER ³ IMHO.
I like the curvature you gave the roof. Looks like in the original car.
Nice update.
I like them!!
Very interesting discussion, just wanted to give my humble opinion, whenever i use blueprints they never seem to match correctly front/side/top no matter how much i adjust them in photoshop, it’s clear that they aren’t 100% accurate, regarding n-gons i always like to use quads and very rarely i use triangles but i think 2xbo it right sometimes the smoothing algorithm does a good job and sometimes it fails, probably whenever the surface has more curvature is where it has a hard time keeping the correct volume however if u think ahead and plan how u want to lay out the topology u can make it in quads no problem, that aside i really like the rig, it’s incredible, far beyond my skills, great job.
Hi
I can’t say much about the model itself (which looks clean and solid anyway) since i don’t know it very well, but let me say your rigging technique is really good and refined. My best wishes for the further developments.
ITA
Non posso dire molto sul modello in se’ (che comunque appare pulito e ben eseguito) poiche’ non conosco nei dettagli quest’auto, ma lasciami dire che la tua tecnica di animazione è davvero ottima. I miei migliori auguri per i successivi sviluppi.
Hi guys, I’m glad you like the stuff I’m doing. It keeps me motivated!
Yes, we all agree about blueprints: they cannot be trusted.
About the n-gons argument, I guess it’s basically a matter of being aware that the Catmull-Clark algorithm will generate a star-point in the middle of each n-gon. If one can use star-points properly, he should be able to use n-gons the same way as well…
Lastly, that rig is making me very proud! Thank you all very much, guys!
Here a small update:
(some minor tweaks, starting to put things back together and redoing the side-mirrors)
[img]http://s26.postimg.org/nzd2gqzbt/range_Rover_WIP_010.jpg[/img]
I’ve started to blockout the framework. I’m going to be very sloppy about it since I don’t want to spend too much time on that. I will just be a little bit more accurate in the areas behind the wheels and around the front and rear.
About the rig, somethimes I consider the possibility of putting together a series of video tutorials about it but DON’T take this for granted. It may eventually happen if nothing gets in the way preventing it from happening…
Yes, I think… well depends what do want to show… Somteimes the framebody is not important.
I you want to show the framebody is another story like interstellarOverdrive is planning.
Well, in my specific case, I don’t really know a lot about what’s inside a car. My knowledge about it is quite superficial. So for me, right now, ther’s no point on trying to recreate a perfect copy of the framework and mechanics. I just want it to fill the emptiness with some details where needed, to work fine from a rigging point of view and to be pretty enough visually.
I’m already working on the suspensions rig while I model.
Hey man!
Sorry for taking so much time for answering. My creativity was a little bit stuck during the last few days. :banghead:
I’m back to this project now!
Yes, I was using my plugin. I didn’t really had the chance to test it untill now and now I have a better idea of what should I improve about it.
Soon I’ll post some more updates and some rig details!
By the time I’ll get to the actual rigging stage I might decide to share my process or maybe part of it! I still cannot predict my future though. So, keep your fingers crossed!
Dont worrie for the late reply. You was also available to helping me in these days
Extremely appreciated!!
Glad your back on this one!!
If you need any Hard Surface help, just let me know.
I will for sure help you on this one
BTW. I will follow your updates. That script for the car is driving me crazy. I really like it.
If you will like to keep your rig a bit in secret… dont worries I can understand that
Fingers all are crossed ³³³
The best for you mate!!
well… I just invented them. :rolleyes:
I wanted them to have a strong off-road design but at the same time I wanted the inner brake disk to be visible.
What do you think?