classic Range Rover


#1

I have this classic Range Rover model which I’ve made about one year ago with the porpuse of testing my car-rigging skills.


(here a demo video of the rig for those who are interested!)

//youtu.be/ReWu0F1s6vQ

The renders that I had so far were quite crappy in my opinion. So lately I’ve decided to push it a little bit further. And since I’m doing it, why not sharing the experience? So, here some newer images:

[img]http://s26.postimg.org/inevabluh/range_Rover_WIP_001.jpg[/img]

On my “to do” list I have a few things:

  • defining the visible parts of the underneath structure
  • adding things like dragging hook, baggage rack, lights etc.
  • pushing the details for closer shots
  • redoing the wheels (using my dedicated custom node which is shown here for those who are interested)
  • doing the interiors (maybe, if I’ll feel like)

In the future I would also like to do a nice shot of this car going along some kind of wild path. This would involve reworking the rig and making some dirty textures (not to talk about the environment, of course)

Every comment and critique is more than welcome!
Cheers guys :beer:
Jacopo


#2

Hi jacopoS,

Nice work.
There a couple of modelling errors, but looks good your work.

EDIT:
The Rig looks awesome.
How did you did it?
Is there a script for that? I really like it!³


#3

Hi Xavier, thank you for your comment!
Let me know if you think that those errors that you mentioned deserve to be take care of.
The rig is based on trigonometric expressions. At this stage it’s quite rough and not very flexible yet. But I will eventually develop it further. It’s going to be fun. :slight_smile:


#4

Hi jacopoS,

Looks really great. Is just me that Im speciallized in this field and I take a look in every corner if this is a car :slight_smile:

What I saw in your model…

  1. The radius that runs along the the side from the front to the back. Where the hood starts until the rear lamp.
    That radius you have is way to big. See picture bellow.

  2. Hard to tell, because the Focal Length of your camera an other aspects.
    But to inclination in the front where the LAND ROVER Logo Text is, has another inclination as the original.
    I guess you need to rotate that area like -4 degrees (if you are using Y up)

  3. The Roof is too flat. I mean the line that runs in the outside.

  4. The A-Pilar needs to be more curved in Z Direction (if you are using Y up)

  5. In the top roof the radius are made in another way.

  6. The doors looks also too flat.

  7. You have also 2 diferent curvtures in your pilars where the windows are.
    That in the front (where the B pilar it is) is too flat and that one in the C pilar look correct. I guess.
    As I said. I dont have the model in front of me to take a closer look.

  8. The mirror look small and looks like falling down

  9. The D Pilar looks diferent. And needs a smal curvature.

  10. At the button side part. The curvature you gave is diferent that the original car.

  11. There are a couple of areas, but I think thats enought.

I collect a couple of Pictures for you :wink: In case you need it/want it.

P.S. BTW Dont worry. Because the time pressure I forgot also time to time a couple of things to check.
Try to do reach at least 99% the most precise quality, but tiem to time I get 95%
(We will never reach 100% of quality)

And a nice reference Link

http://forums.roversnorth.com/showthread.php?14041-1991-Range-Rover-for-salehttp://forums.roversnorth.com/showthread.php?14041-1991-Range-Rover-for-sale


#5

That jRevolve of yours is pretty sweet too.
Any chance of getting our dirty hands on it.


#6

@2xbo:
Thank you very much for your analysis! It’s going to be very helpful since I’m quite far from being an expert on this field. And the reference link that you provided is going to be great for the interiors!
I’m going to try to correct those points that you listed one by one and post some updates along the way.
Thank you, man! :bowdown:

@i-d:
Sure enough there’s going to be a chance! It’s hard to tell right now when and how… but we’ll get there. :wink:


#7

Hi jacopoS,

No worries. Im not an expert in other fields :wink: i.e. Character Modeling :argh: or rendering :argh: :argh:
Yes the link shows really great pictures.

Have fun and happy modeling!!

Cheers!!


#8

Hey Xavier,
well, at least you’re an expert of something!

Allright, I’m trying to get closer to the real car. I’ve started modifying the body sides. Hopefully, I’m going in the right direction…





#9

Hi jacopoS,

OH!! I didnt saw your reply…
I made a small part of the Car. I didnt take too much time to control everything.

Hope these Images can help you.
Well…
I saw your changes and looks much better, just the rear part. You should reduce the sharpness. Is way too sharp on the rear. See on the pics I post before.

My C-Pilar is way too different as the original.
The reason for that, was to show you how I arrange the edge flow.
After cutting the windows from the body I can remake that part or make sharper.


#10

BTW…
You can see the putside top radius on the other side of this pic.
That means right side (UK drivers side)

And on the other side (visible side) on surface cuts i.e the doors you can see that the radius is bigger.
There is another way to read them, but that is way to cmplex to explain now.

And you was really close to the real one.
Is just me that I spend a couple of minutes to look on the models.
Your model looks absolutely fine! :deal:


#11

Hey man,
thank you for your time! It jumps to my eyes that you’re shamelessly using n-gons to accomodate your edgeflow. How do you go about it?

Looks like I’m being misled by the blueprint that I used as a guide. Reading your corrections made me realize that apparently it has some differences with the real object:

This was the best I could find…

Now I’m trying to match the side profile with this reference:

This is what I have so far. I adgusted the sharpness of the rear corners as you suggested and tried to better match the form of the roof. Also I’ve adjusted the inclination of the front (where the “Range Rover” logo is).


#12

Hi jacopo,

Yes, I use them im some Areas. Is kind of difficult to explain why and when to use them.
Is not easy at all.
They work better in some situations.
Everything depends how your edge flow is running, in which area you are applying and why you are using them.

I cant explain really, but I know how to use them. :argh:

Now you know why I post always photos from real cars.
I use a blue print for the volume, but for taking care and volume corrections I use all the time photos as a reference.

I hate blue prints!! I dont know how are made and where they come from.
I took a blue print for your model…
And belive me. In the front part I couldnt reach a point that suppose to be there.
For me all blue prints are wrong.

I mean they are close to the real car, but always is there something that is not correct.

Yes, I can see it. Looks MUCH BETTER ³ IMHO.
I like the curvature you gave the roof. Looks like in the original car.
Nice update.
I like them!!


#13

Very interesting discussion, just wanted to give my humble opinion, whenever i use blueprints they never seem to match correctly front/side/top no matter how much i adjust them in photoshop, it’s clear that they aren’t 100% accurate, regarding n-gons i always like to use quads and very rarely i use triangles but i think 2xbo it right sometimes the smoothing algorithm does a good job and sometimes it fails, probably whenever the surface has more curvature is where it has a hard time keeping the correct volume however if u think ahead and plan how u want to lay out the topology u can make it in quads no problem, that aside i really like the rig, it’s incredible, far beyond my skills, great job.


#14

Hi
I can’t say much about the model itself (which looks clean and solid anyway) since i don’t know it very well, but let me say your rigging technique is really good and refined. My best wishes for the further developments.

ITA
Non posso dire molto sul modello in se’ (che comunque appare pulito e ben eseguito) poiche’ non conosco nei dettagli quest’auto, ma lasciami dire che la tua tecnica di animazione è davvero ottima. I miei migliori auguri per i successivi sviluppi.

-Davide


#15

Hi guys, I’m glad you like the stuff I’m doing. It keeps me motivated!

 Yes, we all agree about blueprints: they cannot be trusted.

About the n-gons argument, I guess it’s basically a matter of being aware that the Catmull-Clark algorithm will generate a star-point in the middle of each n-gon. If one can use star-points properly, he should be able to use n-gons the same way as well…

Lastly, that rig is making me very proud! Thank you all very much, guys!
 
 Here a small update:
 (some minor tweaks, starting to put things back together and redoing the side-mirrors)
 [img]http://s26.postimg.org/nzd2gqzbt/range_Rover_WIP_010.jpg[/img]

#16

Hi jacopoS,

Thats looks much more solid update!!
I looking really good and the mirror looks also fine!

Looking forward to see the next update.

About your rig. Is really impressive. I really like it. Hope you will like to share this great rig with us.

Cheers!!


#17

Thank you, man!

I’ve started to blockout the framework. I’m going to be very sloppy about it since I don’t want to spend too much time on that. I will just be a little bit more accurate in the areas behind the wheels and around the front and rear.

About the rig, somethimes I consider the possibility of putting together a series of video tutorials about it but DON’T take this for granted. It may eventually happen if nothing gets in the way preventing it from happening…

Cheers! :slight_smile:


#18

Yes, I think… well depends what do want to show… Somteimes the framebody is not important.
I you want to show the framebody is another story like interstellarOverdrive is planning.

Well I wil glad to see those Videos :wink:

Cheers!


#19

Hey guys!

Well, in my specific case, I don’t really know a lot about what’s inside a car. My knowledge about it is quite superficial. So for me, right now, ther’s no point on trying to recreate a perfect copy of the framework and mechanics. I just want it to fill the emptiness with some details where needed, to work fine from a rigging point of view and to be pretty enough visually.

I’m already working on the suspensions rig while I model.

Here an unpdate! :slight_smile:


#20

Nice…!!!
Glad to see some details.

I will love to see that rig !!!³³³