Citadel Litheria


#32

I ended up writing 5 chapters last night! whew that’s a load off. Its all from later in book 2 and 3 though so I’m not ready to share any of that as its both spoilers and unpolished.

Back to modelling for awhile.

I’m working on populating the open air areas next starting with the large/siege weapon construction area. This area will be to assemble siege weapons to test fire before disassembling them and either selling them or using them themselves as well as assemble any weapon you don’t want to have to bring through the doorways of the buildings.

This actually brings me to some new territory regarding the Citadel. I’m reworking my ideas of exactly what they will be doing in the interim before the invasion. This part I find very funny.

So basically Litheria becomes COBRA, and the council could be viewed as Destro.

Litheria intends to manufacture a wide range of weaponry (juiced up versions of native tech levels, not advancing tech levels by selling cannons) and sell to the armies of the world for profit to fund purchasing the rare metals and ores they will need as well as “steal” the best warriors and generals from the armies of the world with better pay packages. This serves a multitude of functions.

First and foremost it establishes Litheria as the undisputed trade capital of the planet. The Citadel, for the most part, doesn’t ship weaponry and goods to other nations as that places the burden of shipment on the Council, so nations must travel to Litheria to secure their shipments. The council establishes a large neutral zone around its borders which it deems demilitarized and will tolerate no fighting within said area or risk banishment and no longer be able to purchase the advanced Litherian weapons. This forces nations to send professional representatives who are likely to follow the rules, forcing rival nations to play nice in a neutral area is a big step towards unity even if it is to buy weapons. The council will of course attempt to sell in such a way to keep any one faction from gaining the upper hand and slaughtering its opponents, casualties would naturally decrease compared to mass face to face sword battles as soldier and generals alike become less keen to send large swaths of soldiers carelessly into battle. Lastly it beefs up the overall lethality of the entire planets armies, slowly preparing them for the onslaught to come.

I’m starting with some trebuchets since those are my favorite medieval weapon. I’m modelling them after Warwolf. “Even before construction could be completed, the sight of the giant engine so intimidated the Scots that they tried to surrender.” I LOLed at this part, of course he isn’t going to stop building it, now he wants to see it fire!

I’m going to name the larger of the two “Bad Wolf”, a Dr. Who reference.


Litherian modifications include larger single cuts of wood used in construction, stronger metals with precision manufacturing for pins and joints, and guide rails for the projectile. I’m considering curving the bottom rail up some to start the arch off.

The larger model includes two precision made stone flywheels and several gearboxes. The idea here is 4 walk wheels run constantly, spinning the flywheels faster. When the trebuchet needs to be reset it can draw power from the flywheels and reset itself nearly instantly. Instead of stopping and waiting in between loadings the power crew can continue to add power to the flywheels even as the shot is being loaded and fired. I imagine it will be hard to keep up with the ammo concerns of this particular model.

Here’s a 6k with a little more detail and texture work. The partially obscured box at the bottom would house the complex mechanics required to allow the walk-wheels to add power to the flywheels but not themselves be turned by the flywheels, as well as a clutch to activate and deactivate power transfer to the loader. Im considering adding an option to have the flywheels add power in reverse during the first half of the firing process, so as the load accelerates down the tracks its being pulled by the weight of the dropping load plus the torque generated by the flywheels. I’m thinking maybe up to 50 miles range with large models and dense metallic projectiles.

I’m also considering how the thing will be transported. I think ill make it “transformeresque” and have it be assembled differently so that its more like a giant cart with the flywheels for actual wheels when its being transported.


#33

TRANSFORM! …and roll out?

I left behind several pieces on purpose, i haven’t cut them so several pieces are way too big. Even some of the ones ive already moved over should have been partially cut in places, but this is just to conceptualize so IDC.

The main arm hangs off the back with the counterweight to pull more weight off the front, I’m not 100% sure if the thing weould be too heavy and dig in too much to be pulled or not, but for now its towable.

You can get a better sense of scale now that they have been imported. I’m not going to do any catapults, I really don’t like the design. Next up is a ballista. I’m going to continue with the flywheel theme in place of torsion but reduce the size and make them metal to be less bulky. Im probably going to add elements of a compound bow as well. Should be interesting. Not really sure what else ill use to populate this space but I’m going to try to fill it with weapons without cloning.


#34

Ive had a blast designing this guy. It looks like something myth-busters might put together.

Reminds me of a PKE meter…




So as promised this guy is flywheel driven. My first thought when designing it is its going to break both arms clean off the first time it fires, so I’ve done some work reinforcing the wooden arms with some metal. The extrusion on the front under the thinner metal part will also be metal, its just set for a texture in the main scene and not this one. Now that I’m confident the arms wont snap off I put some springs with what will be rubber stoppers to keep the arms from overextending or beating themselves silly.

As you can see one crewman lies on his back and pedals the flywheels which are the smooth thin cylinders just above the gears. The gearing is up-geared significantly so you could reach very high RPMs with the flywheels given enough strength. There will be a clutch or something similar that catches both flywheels to use them to rotate the arms. I don’t think it really needs any compound features at this point, I think its a monster as it is considering that’s probably an Orc juiced up on magic-roids and listening to dubstep working the pedals.

I also want to point out this is the type of tech Litheria will be selling to armies. Combining a modern twist on medieval weaponry with precision crafted parts.



#35

You’ve got a lot of awesomeness here for a super ambitious project!

For me, it’s hard to give feedback since there’s so many elements and most aren’t complete, which ends up leading to my feedback: I’d pick some area to flesh out with a lot more detail so we can start to get a vibe of this city. For instance, right now everything is clean and highly engineered, though the technology doesn’t add up with the precision and it’s hard to tell if this is on purpose or if it’s just because things are unfinished.

Here’s a some questions I think might help in figuring out the detail:

  • What type of people work here, elite, poor, heavy magic users, or people that typically have no special powers?
  • Why would people work here, for the money/status, because they’re forced to, or because of artisan passion?
  • Where do these people live: Mixed in with the factories or in another sector?
  • If they live in another sector, how do they get to the factories?
  • Are there places that are dangerous to walk in at night?
  • Is this a place that has a lot of police to keep it tidy, or is it a place that would most likely have illegal activity?

From there you can focus on a general look and direct us to understanding this world by a couple renders that show the various environments and conditions that people live in. This also falls in line with trying to make a couple high detail shots and then keep the rest low detail.

Hope that helps a little and keep plugging away!


#36

Here’s a some questions I think might help in figuring out the detail:

Yay for questions! :P OK lets go.

Regarding the advanced manufacturing precision; Ive addressed that before but there’s a ton of text so I’m not surprised it was overlooked. In my universe magic and technology intersect and the existence of magic heavily affects the progression of standard technology. Using magical assisted manufacturing techniques they are able to create pretty much any shape at any precision level just like we could today with modern computer aided manufacturing processes. In places where we might use electronics to fill simple roles such as making the mirrors in the solar plant track the sun, simple animation spells make previously implausible designs extremely effective. In several places the existence of magic fills the void and actually retards the progression of technology (light-bulb) but in other places it helps to boost the tech level up by making much more complex mechanical devices feasible. (Flak 88, pressure containers, precision gears and flywheels)

1: For the most part any of the citizens of Litheria might work in the inner districts. People who work in unclassified positions IE the smelter and the metallurgy plant, grainery and lumber mill commute via the rails from the residential areas beyond the outer wall. Anyone who works in the classified areas of Litheria would have made a choice to forever live within the walls of the Citadel for security purposes. The average Joe Schmoe working the grunt jobs probably isn't inherently magic themselves but they could be, one would assume if they are magic they are doing more important work though. As far as wealth goes the Citadel goes out of its way to ensure that everyone in its employ thinks its the best job they have ever had, so your unlikely to see "the poor" in Litheria, at least not in any large numbers. 

EDIT: Thinking more in depth about this question I feel I should do some differentiation between the “rich” and the “wealthy”. In my mind “rich” means you have the funds to do pretty much whatever you want, but if your income dried up you would need to make drastic changes in order to make those funds last a lifetime. Wealthy on the other hand conjures images of Donald Trump in my mind, a person who could lose half their money plus never make another penny again and still be essentially infinitely rich indefinitely. The rich would exist in small to moderate numbers in Litheria by that definition and the council would encourage everyone to be as successful as they can be. I’m not sure if the Council would look kindly on the vast accumulation of money that “wealth” implies though, with the apocalypse looming having assets like that sitting static would be unthinkable. Having set this up I immediately think “Tony Stark”, a brash and egomaniacal genius who looks at the council and thinks “I could do better.” Perhaps Iron Man might make an appearance LOL

2: All citizens of Litheria have a bit of a leg up on the competition when it comes to the invasion and believing that its coming. The citizens believe the council, and the council tells them that the apocalypse is inevitable and that Litheria exists for the sole purpose of ensuring the survival of the races of men. Laborers are well paid for their efforts, but part of the deal when you decide if you want to be a Litherian citizen is accepting the fact that you'll be doing a LOT of work, so working is compulsory once you decide Litheria is for you under penalty of deportation for refusing to fulfill duties or breaking laws. I don't think Litheria will have any type of jail system, if you cant follow the rules you get to live outside the Citadels protection and that alone should be threat enough in this world. That's not to say if you litter you get deported, there would be an extensive civil justice system where more minor infractions can be worked out through probation or community service, perhaps paying a fine. Though unlike real civil systems the fine would exist only as a deterrent, the council will be rolling in funds no need to tax the people. However any crime serious enough to warrant a prolonged prison sentence (5yrs plus) results in banishment. I'm thinking to be humane the council would have set up a second city somewhere far from Litheria that deportees could move to in the event that none of the other nations would accept them. That city would be crime ridden I imagine since by definition its full of criminals, but it would be defended to a degree from being attacked by neighboring factions so in the big picture its not as inhumane as it seems. Your not wandering the wilderness being clubbed by bugbears.

3: The inner districts are all manufacturing or other utilitarian purposes. 90% of the population lives on the outside of the ring lakes in the surrounding residential areas. Don't think the residential areas are ungaurded tho, the cannon can arch and fire beyond the residential sectors as well as still being in direct firing range of the Citadels main defenses. Soldiers would also be deployed in case of attack. The idea for major attacks is the residential districts would simply evacuate and the people would travel via the rail lines to the inner wall of the Citadel.

4: Most travel is via the rail lines, there are depots in each inner district along with streets for pedestrians to walk between job sites.

5&6: Due to the power of the council they can easily monitor the entirety of the city magically or psychically you name it, policing of the inner districts Litheria is a non-issue. That's not to say there's no crime going on in the residential districts, but its all but impossible to actually get away with crimes with psychics around, so there wont be much "crime" in the traditional sense. Plus with citizenship being voluntary (hey if you don't like it here we will deport you!) there's little reason for the average citizen to turn to a life of crime unless they are mentally unsound. There could be barfights and crimes of passion, if you don't care about the consequences you might commit a crime. A purse snatcher or mugger or rapist would KNOW that their identity would be immediately known and would never think they could get away with it therefor they wouldn't commit the crime.

I'm still in the "loose end" phase right now modelling. A lot of what I'm doing is helping to visualize the finer detailed aspects of the story to help bring to light loose ends and plot-holes that I can fill before I start getting too deep down into details that might change later and end up with a lot of wasted work and reworking. 

Thanks for the questions, walking around down at ground level and working with the mechanics is exactly where I'm at right now and questions help that process a lot. :)

#37

This guy is stumping me… The theme for this weapon is “just because I’m not good enough to model complex planetary gears doesn’t mean the Litherian craftsmen cant manufacture them.”

So this model is quite a bit more high tech. The walk-wheel is housed within the stone or metal flywheel. The flywheel has a groove in the center for all the gearing so as you walk in the inner ring the outer ring spins faster and faster. Above you can see the placeholder for the energy transfer mechanisms. The big problem I’m having here is I want this model to be able to aim up and down and side to side 45* and its going to take some seriously thick axles to transfer the torque from the flywheel to the bow arms. I don’t know how I’m going to pull that off yet.


I guess this is roughly what I’m going for. I’m not going to try to shore up the mechanics of how it rotates its too much time for a prop. I don’t mind leaving details I understand and have worked out unmodelled but I’m really not liking having a conceptual gap.


#38

Moving on from the last design i wanted to work on what will be the “high power” model ballista. I’m channeling my inner Tim “the toolman” Taylor for this one.



This model has some degree of vertical mobility but no horizontal functionality. Its geared up significantly, the idea is the gears are tuned so that a brisk walking pace is the right RPM for the stone flywheel to get maximum torque without tearing the arms and the machinery apart. Power is transferred from the flywheel to the army diagonally via a large axle that runs up the support beams.

I’m thinking of designing a weapon that spins one of these large stone flywheels up to dangerous speeds and purposely set it loose. Imagine one of these behemoths at 1k+ RPM flinging dirt and debris behind it as it churns its way toward your fortification especially if its coming downhill. Imagine a row of machines releasing over a dozen of those guys at once. It would take more effort and magic power but one could feasibly find a source of stone near the target to manufacture ammunition, it needn’t all be brought.


#39

This guy is turning out to be a beast, its been a blast designing this one too. As previously advised I’m going to spend some more time on this concept and work this particular model of ballista through to completion to the detail level I want the rest of the scene. So if you want to get nitpicky about details now is the time. Please don’t bully some of my gears though I know they aren’t great, closer to completion of this model I’ll decide how much time i want to spend making the gears physically accurate.


Ive beveled the flywheel some for guidance. I also fleshed out pretty much the entire gear system. I know the horizontal bar at the top would be gear locked, that bar will be free rotating and just there for support, the gears rotate around it. You can somewhat see the arch of fire from the beveled corners, ill work on that so the curve is appropriate. You can see i added ladders to the walkwheels and did some preliminary support work for the heavier aspects of the weapon.

Normally I would have more balance planks running forward but with the weight of the flywheel on the back end I don’t think it needs it. As I said before please feel free to nitpick any of the design aspects of this one. Maybe you think it needs another support where one isn’t etc.

Progress report so far… my hand aches from holding down buttons and dragging so much, but its looking pretty kick ass. I’m starting from the bottom up with the detail pass lining things up better and adding nuts and bolts quite literally this time.

Update 2:



Ive got most of the downstairs detailed, ignore where the gears hit in places ill get to those last. Tomorrow I’ll flesh out the walkwheels themselves then its up to the firing mechanism.


#40



Walkwheels completed. It didn’t take anywhere near the time it looks like. I shortened the placeholders to become the outer rim then made a 2x4 and centered the pivot to the placeholders and made a radial instnace. Took the original 2x4 that’s at a nice simple 90* angle and instanced over some nuts and bolts. Once I got them lined up right I added an edit poly to the 2x4 and attached the nuts and bolts and viola near instant walkwheels.

You can see there are clearly a ton of nuts and bolts, these things would have to be disassembled and reassembled many times in the course of a war, between the orcs and giants plus the easier construction methods these guys can go up and come down pretty quickly.

Clearly I’ve missed my calling in life as a mad scientist, cant wait to see the gears spinning.


#41

Okay, I like the detail level you are going down to on this model. The previous designs were interesting but actually seeing the nuts and bolts helps place it into the “real world”. Well as real as it can be. :smiley:


#42

Thanks Wyatt! :slight_smile:

After a week of all nighters I crashed hard last night, I slept almost 14 hours! Trying to get back into gear I’m listening to a series of bands on youtube and that brings me back to my tavern designs for a moment.

In a universe where bards are magical I imagine that when several get together to form a band they can generate their own rock show pyrotechnics and everything magically kind of like the holophoner from Futurama. (as well as actually play songs in battle and instead of it being a laughable strategic folly it actually repels and destroys the enemy) I want to meld the fantasy aspect of the Taverns and modern rock shows a bit, I envision actual rock bands performing motion capture shows in front of virtual Home-World audiences. This brings the soundtrack for the movies straight into “reality” with bands possibly having their own smaller sub-stories within the larger story. This would also be a good opportunity for comic effect within the darker setting.

Todays modelling goals are working on the firing mechanism and clutch etc of the upper sections. I’m thinking there will be a neutral switch near the end of the bow arms swing that cuts the power from the flywheel a fraction of a second before the arms hit the springs. This will allow for faster flywheel speeds for firing, less stress on the structure, and most importantly it keeps the flywheel from hitting a dead stop each time the weapon is fired.

UPDATE: So when considering the clutch assembly I found myself coming back to placeholders because its too complex for me to want to model for a prop. Looking through clutch assembly’s online I came across a simple ratchet clutch and I think we have a winner.

The idea here is when the crew sets the weapon to fire they pull a lever or a rope etc and it raises the plate under the springs at the top releasing the tension from the axles. There’s a bottom plate as well, the arms have a slight bevel near the end of the swing that will contact a rod and raise the arms up an inch or two at the end of each shot, pulling the gear assembly off of the power plates. So to fire one pulls said rope and the top plate slams down engaging the clutch and wham instant Titan killer. All the mechanics below the teeth would rotate at all times when the flywheel is engaged, their added rotational momentum will supplement the flywheel when its engaged.

Update 2:


You can see the assembly locked into neutral mode in the first image. I’m going to try to incorporate having the machinery default back to locked mode itself using the upward kick of the arm. Rapid fire giant basllista anyone? Can be your for only 15 schmecles!

The bottom image shows the pin released and the primary gears thrust down into the clutch teeth. The springs will help dampen the vibrations.


Here is the forced neutral position at the end of the firing arch. Ive keyframed the firing and from framed 30-50 the arms move forward unhindered. From 50 to 60 they slightly raise as the yet unmoddeled bevel catches its bar and pushes the assembly up. The outer axles will have a 2way groove that catches the plate and moves it up and down, the inner two axles will be one way grooved only being lifted by the bar.


#43

I, who am speed, eradicate!



This thing would be seriously powerful, I’m going to beef up the ratchet clutch some and make the arms all metallic and possibly put a slight curve in them. If there’s to be any dampening system for the load it will be the arms.


#44

I’m just about done modelling this guy I think. Tomorrow ill do another detail pass. I really would like to add some roping here and there but Ive never tried making realistic roping or making realistic knots.



The arms are more or less the right shape, I’m going to revisit them tomorrow and do some cutout work.

This guy would be a perfect example of why there are few to no tanks roaming the countryside though their construction is feasible. This things going to pack an incredible kinetic punch, if this thing got lucky somehow and hit an Abrams tank broadside from the right distance it would absolutely crush the running gear or the turret.

I think what ill do to help visualize the difference in power levels between attacks is incorporate a DBZ like power scale except instead of arbitrary numbers ill be calculating energies by Joules. To the average viewer (me included frankly) Joules are just as much a fantasy unit of measurement as any plus its grounded in physics. A status indicator might flash over one of the stone balls once when its fired as if Goliath was measuring its force giving a number the audience could compare against later when we reach the exajoule and zettajoule levels of Flow and the Gamma Beam.

Energy in the United States used per year is roughly 94 EJ.” This number will be fun to show a fantasy equivalent of, it will also put into perspective the energy levels Litheria has stored in a thousand years. Don’t tell Megatron there’s that much Energon lying around.


#45

I’m feeling inspired to do some more writing today and to warm up I want to talk about the other star of the show some more, David.

         When doing most of the original writing for the core story I was totally unaware of the TV tropes website, since then we have become best pals and I've been using it to help flesh out and pin down personality aspects more. I'm going to build a partial personality map for David (As the Dark Psion) using the tropes, here we go.
         
         First and foremost we have [Cosmic Plaything](http://tvtropes.org/pmwiki/pmwiki.php/Main/CosmicPlaything), the Will of David knows no boundaries and that includes the 4th wall. David senses my (the authors, who he perceives as God/The gods) presence in the story in the form of the statistical inconsistencies that come with writing a series of events versus them naturally unfolding. Interestingly enough for me, If David ever sprang into our reality I'm probably the first and possibly only person he would kill. 
         
         Secondly but arguably just as important we have, of course, [The Determinator](http://tvtropes.org/pmwiki/pmwiki.php/Main/Determinator). Having declared Determinator (The Will of David) I want to emphasize he is NOT the kind of Determinator who throws himself blindly at his opponents (except for the end of Book 1 and beginning of book 2) and then relies on the author to make it work, on the contrary David knows the author may well sabotage his best efforts. Davids determinator status comes from a batman-like obsession.

Davids determinator expression.

         That obsession and ability to always find a way leads us to [Implacable Man](http://tvtropes.org/pmwiki/pmwiki.php/Main/ImplacableMan). "Compare the [Determinator](http://tvtropes.org/pmwiki/pmwiki.php/Main/Determinator), who doesn't give up [i]despite[/i] [extreme injury](http://tvtropes.org/pmwiki/pmwiki.php/Main/GameBreakingInjury) as a result of [Heroic Spirit](http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicSpirit). Compare [The Juggernaut](http://tvtropes.org/pmwiki/pmwiki.php/Main/TheJuggernaut),  who is to this trope what a tank is to a hunting dog—put an obstacle in  the Implacable Man's way and he'll find a way to get past it, but put  an obstacle in [The Juggernaut](http://tvtropes.org/pmwiki/pmwiki.php/Main/TheJuggernaut)'s way and he'll trample over it as if it weren't even there." Depending on Davids mood and motivations he may well be the Juggernaut as well in smaller doses. A quote from David which will appear somewhere in the series is "Where there's a will, there's a way. And where there is MY WILL, there is MY WAY!" If there were a thousand doors to be opened David would have a fairly decent shot at picking the right door.
         
         Finally bringing us to [Wobbie, Destroyer of Worlds](http://tvtropes.org/pmwiki/pmwiki.php/Main/WoobieDestroyerOfWorlds). David has heard the conversations of the gods, how they should not intervene in the affairs of men because strife lends itself to a good story (and evolution), and to intervene would ruin "the beauty" of the universe. David is repulsed by their "Prime Directive" mentality, their ability to lessen suffering yet abject refusal to do so, so David knows the answer. "If you'll not intervene to save the worlds of men, then you wont intervene to stop me from tearing down the pillars of existence. Your own stayed hand will soon wrap round your throat by my will!" David will ruin the show to spite the audience (Who he perceives as the Angels) for taking pleasure in the suffering of mankind, then trap the audience and the author in eternal nothingness.
         
         I'm sure ill edit this one to add a few more I don't remember all the tropes that fit David off hand.
       
       EDIT: As promised more tropes for David. 
      
      [Anti-Villain](http://tvtropes.org/pmwiki/pmwiki.php/Main/AntiVillain) David skirts the edges of this trope but honestly by the time he [becomes The Dark Psion](http://tvtropes.org/pmwiki/pmwiki.php/Main/FallenHero) he wants to be evil, [Let me be evil!](http://tvtropes.org/pmwiki/pmwiki.php/Main/ThenLetMeBeEvil)  because [Being tortured makes you evil!](http://tvtropes.org/pmwiki/pmwiki.php/Main/BeingTorturedMakesYouEvil) (Instead of being picked on by other characters poor [David is picked on by the Author](http://tvtropes.org/pmwiki/pmwiki.php/Main/DrivenToMadness), prodding him ever towards the dark side.) His end goals clearly put him in the regular villain category but the [methods he uses to achieve that goal](http://tvtropes.org/pmwiki/pmwiki.php/Main/EvenEvilHasStandards), more precisely what he isn't willing to do, (mass mind control, manipulating free will, kicking puppies) brings him back around to nearly anti-villain and hopefully causes you to [cry for the devil](http://tvtropes.org/pmwiki/pmwiki.php/Main/CryForTheDevil)
   I do not approach [Satan is good](http://tvtropes.org/pmwiki/pmwiki.php/Main/SatanIsGood). From Davids perspective the voice on either shoulder simply wants to manipulate him for their own purposes regardless of what the ends are and he will have nothing to do with either of them. (which makes him so difficult to mentally dominate, he is truly a loose cannon) Vecna plays the role of "the devil" as an individual being who would usurp "God" and recast the world in his image (The Illithid could also fill this role but as an organization) and David is quite content destroying him (and them) as well.
      
      David would have a serious moral dilemma if faced with using a philosophers stone from FMA, If anything in this world is sacred to David its the will and the soul. Though Davids actions would result in the end of all things its not as if everything explodes in an Alderan-esque "cries out in pain then extinguished" , no Apocalypse, just nothing. So from David's perspective he isn't actually causing suffering as [suffering itself will cease to exist soon, retroactively.](http://tvtropes.org/pmwiki/pmwiki.php/Main/HeWhoFightsMonsters) 
      
      Driven to madness by the desire to end suffering The Dark Psion [takes no pleasure in causing mayhem and destruction](http://tvtropes.org/pmwiki/pmwiki.php/Main/TragicVillain) save for the occasional instance he is certain the victim deserves it and has likely harmed or attempted to harm him personally (the Illithid) He NEVER [Kicks the dog](http://tvtropes.org/pmwiki/pmwiki.php/Main/KickTheDog) and would likely scramble the brains of those he saw doing so should it be convenient. (this includes chickens, don't kick the chickens)
      
      [Noble Demon](http://tvtropes.org/pmwiki/pmwiki.php/Main/NobleDemon) also applies to TDP but that's on good days, but just as often he is the [Dark Messiah](http://tvtropes.org/pmwiki/pmwiki.php/Main/DarkMessiah).
      
      
       UPDATE:
        
        OK! Here we go! This is the first rough draft, lots of terminology like "laserlike" I will edit out. This is book 1 so I want to keep the fantasy aspect high. A few of the paragraphs are abridged right now because i had the ending worked out more in detail than the beginning, ill flesh them out more. I don't know what chapter # this is yet, its somewhere between 25% and 33% through book 1. 
        
        This is the first part in the books where I'm giving hints of Davids dark side. The paralytic agent makes a comeback at the end of book 1 also when the Lich Illithid tries to paralyze David to maintain his body for use as an undead minion. David rises to his feet similarly to this chapter and blasts them both with the sun-stone.
        
        This chapter is titled The Temple of David

Having decided that he will seek training from an ancient order of monks, David begins his ascent towards the mountain temple high in the clouds. Looking up from the base of the mountain David stood in awe at the massive stairway etched into the mountainside. After climbing for what seemed like hours David slumps against the mountain wall, exhausted from the climb and the thinning oxygen levels. Focusing his psionic powers on his bodies metabolism David overrides his bodies internal safeguards, releasing mass amounts of adrenaline and endorphins. Standing once more David resumed his ascent, running on adrenaline and willpower.

            Approaching the top of the path, David staggered slowly to the gates of the mountain temple, his body reaching its limits and suffering from altitude sickness. A guard at the door looks on at David, surprised to see someone other than a monk ascending the path in a single instance. "Halt!" said the guard "What business have you at this Temple?" he asked. "I come to join your order" David said. "I seek wisdom" he panted as he sat leaned against the giant wooden doors. Surprised by Davids response the guard paused, behind him a member of the order who had overheard the conversation responds. "You must be tired from your trip, we will provide you with food and water while our elders contemplate your request." 
        
            Sleeping for the night in the guest chambers of the temple David is awoken by the elder members of the order who ask him why he wishes to join. David proceeds to explain the events that lead to him being flung into the past, his position now with knowledge of the future, and his desires to make an impact on the outcome and stop the war. Pondering Davids words for a time the elders agree to allow David to train under the monks at the temple.
        
            Over the course of several months David is instructed in martial arts, simple physiology and medical principals, and meditative practices to calm and control ones own mind. David forms bonds with the members of the order and draws strength from their highly disciplined lives. Quickly rising through the multiple disciplines taught at the temple David becomes one of the most promising members the order has seen in decades. Nearing the skill levels of the Elders David still struggles in one area. Though David makes great strides in meditation he cannot bring himself to fully let go to enter deep meditative trances. His will fighting back from within as he tries to silence it.
        
            David chooses to undergo an ancient ritual typically restricted to the elders themselves. Monks spend a lifetime seeking meditation to quiet the mind and as such exert great control over it. The converse of that is to induce a deep meditative trance and attempt to awaken prematurely from that trance. Elders ingest a powerful psychotropic paralytic agent to induce days long trances and use their control of their own bodies metabolisms to accelerate the healing process and awaken more quickly from an induced trance. David undergoes this ritual, and the stage is set.
        
            Through an unlikely coincidence, the agents of the Illithid had learned of Davids location in the mountain temple, and had sought to reclaim the gauntlet and sun-stone which he had stolen from their grasp. During Davids paralysis the temple is besieged by Illithid and aberration alike in a chilling foreshadowing of the invasion to come. Though the monks are exceptionally powerful and skilled in combat, they stand little chance face to face with the Illithid and their most powerful minions. In the ritual chamber Davids mind cried out at the tipping tide of the battle outside the walls.
        
            Seething within his own mind Davids blood boils. His comrades falling in the courtyard beyond the temple walls and beyond the reach of his powers. "DAMN IT DAMN IT DAMN IT!" David screamed in his own mind. Focusing his thoughts on his own body, David vowed he would die himself before he witnessed one more death helplessly. Releasing toxic levels of adrenaline into his bloodstream Davids body wretched on the altar, twitching and frothing at the mouth. Constricting the blood-flow to his extremities Davids blood pressure soars as the veins up his neck and along his forehead bulge and pulse with blood. His brain coursing with oxygen Davids body rolls off the altar with a dull thud on the stone floor below. 
        
            Suddenly from behind the altar Davids body rises clumsily to its feet, David controlling his paralyzed body manually through psionics like a puppet he shuffles slowly out the doorway to the courtyard beyond. Slumping down against the stone wall fascing the courtyard and witnessing the battle unfolding, saliva and froth dripping down his limp and open mouth and chin, David trained his eyes forward with laserlike precision onto the battlefield, his opponents now within line of sight and within range of his powers, Davids tortured subconscious mind runs amok set free from the inhibitions of his frontal lobe functions.
        
            The temple, far too high to experience rain, comes under an unexpected downpour as the raging battle outside comes to a halt as both sides look on in shock as blood rains down from the heavens. Davids hatred seething and screeching within his altered mind, magnified by the new found knowledge gained at the temple, turn outwards as the horrors within Davids mind are projected into the thoughts of monk Illithid and Aberration alike. Madness sweeps the battlefield like wildfire as monk and Illithid alike babble and foam, throw themselves from the mountain top, or turn their weapons upon themselves. Directing his gaze at the pair of Illithid leading the assault David lashes out with the full extent of his powers, unhindered by restraint or remorse, instantaneously crushing the cranial cavity and liquifying the grey-matter inside. Having deduced that David is the cause of the sudden turn of tide in the battle one of the surviving Elders cries out "Thats ENOUGH David! They are routed!" Davids hateful glace turning to the Elder, and as if by instinct simultaneously hurling a boulder. David regains consciousness for a moment at the terrified sight of the Elder. Deflecting the boulder at the last moment David releases his controls of his body, his blood pressure dropping sharply, and it once again limply slumps to the ground.

#46

Ive done some preliminary texture work on Velocitas.

I’m trying to find a higher resolution seamless wood texture. For all the metals and the stone ill be using procedural textures. I got pretty good with deeply nested procedurals while trying to work on the planets. I had probably 30 levels worth nested for all the different environmental zones and coasts etc. I like blacking out everything except the level I’m working on and using pure red and pure blue as my noises. Makes it very easy to see where your working within the texture as well as making the gradient mix easy to see.

I’m using the Arch and Design templates then making my own noise maps for details. Ive pulled over my rusty texture from the main scene that you can see on some of the nuts and the support plate. I’m going to refine that and it will be the default for most of the metals I use. In pretty good shape showing slight rust.

I would like to have a procedural generator for the wood grain too but I’m going to assume I cant get a decent one for free.


#47

This render took 4 hours 0.0

 Overnight only rendering from now on I guess.
 
 [img]http://i475.photobucket.com/albums/rr113/d1g1tal_0ne/Velocitas_Texturedx.jpg[/img]Ive made 3 procedural stone textures with the main noise setting tweaked some to result in fewer knicks and pits on the sides than around the outer radius. Ive got a few fractal noises put together, a tiny cellular chip map for the detail of the smooth surface, and a tiny dent map for the detail of the knicks.

[img]http://i475.photobucket.com/albums/rr113/d1g1tal_0ne/Velocitas_Texturedx2.jpg[/img]
[img]http://i475.photobucket.com/albums/rr113/d1g1tal_0ne/Velocitas_Texturedx3.jpg[/img]

Its looking a bit busy in the close-up. I'll tone this down a bit so there are larger contiguous smooth sections.



This looks pretty good to me. I’m probably going to leave the bump and specular maps as is and tweak the color map some to make it look a little more realistic. It would look really nice with some negative displacement mapping but the Citadel scene is becoming a monster as it is, i don’t want to add displacement too.

One of the levels on my specular map should have been disabled, it was flattening out that level. Now you can see much more detail along with the slight change in color maps.

Here is a wider shot of the updated stone texture. I’m pretty pleased with it, could use some more work to the color map I think but im probably going to move on to the metals now.


#48

Im waiting on another 6k rendering of my new stone texture and I’m recalling some things about GOLIATH i neglected to add in previous posts so i want to address it here.

As previously stated GOLIATH is pretty pissed off when he finally touches down and starts his journey toward the Illithid. Not only has GOLIATH suffered at the sight of the suffering left in the wake of the war, the consciousness of those he simulates have grown weary of watching helplessly as well. GOLIATH channels “The Will of David” quite often, but unlike David who is still a mere mortal and buckles under the weight, GOLIATH unerringly and unflinchingly walks the line between good and evil. His will and the souls of those who he simulates for guidance having aligned.

Though its going to be hard to portray any emotion through GOLIATH because of the simple nature of his design (which is purposeful, Dragons will be beating him against the mountainside like a hammer screaming WHY WONT YOU DIE!?) I’m going to portray his emotions through dialogue, backstory, and most importantly the way GOLIATH moves. He cant ever get there fast enough, he cant ever smash the enemy quite hard enough, GOLIATHs every move though mechanically precise hints of desperation and even madness. When GOLIATH is on screen, for the most part, he will be reminiscent of the EVA units from Evangellion. If one could see the spirit of GOLIATH it would appear as a beast, an implement of total destruction. Yet GOLIATH is a beast of a different color, who “fights for the user” so to speak. His ultimate goal; “To save them… ALL!”

//youtu.be/udEk2oax6Tc

I imagine waiting through the loops would be similar to Shinji watching helplessly from the cockpit. I couldn’t find the video of him stomping on the HQ building afterwards, that’s really the part of the scene that makes me think GOLIATH.

//youtu.be/p-XbxdrTZEs

You can kind of get a feel for what “ass kicking time” might look like around GOLIATH, though he isn’t nearly as large. “Nothing ventured nothing gained” is a very good way to describe how GOLIATH tries to walk the line between solid and safe tactics and making large gains against the enemy simultaneously.

//youtu.be/LrS6VEacLl4

GOLIATHS determination to win the war.


#49


The scene is a bit blue from the sky box, I’ve had trouble getting my daylight to work in other scenes for some reason. It will be properly lit in the main scene. Ive reworked my rusty texture to version 2.0, you can see some flakes and larger rusted areas.

Next I’m going to work on the textures for the bearing housings and other stainless metals. Then probably back to the wood textures for the main support beams then the walk-wheels.


#50

   [img]http://i475.photobucket.com/albums/rr113/d1g1tal_0ne/rusty8.jpg[/img]
   [img]http://i475.photobucket.com/albums/rr113/d1g1tal_0ne/Textured2.jpg[/img]
   Ive got all of the UVWs aligned for the wood materials, I did some scaling on the smaller cuts for the walkwheels so the grain is a bit smaller there. I also chamfered all the edges for the larger wood cuts. Since I cant find better wood textures I'm probably just going to leave the wood as is, I would prefer it to be higher detail but its about time to move on.
 
 I'm trying to estimate the firing speed and energy levels generated by the weapon. (I found a [thread discussing flywheel based fantasy weapons](http://arstechnica.com/civis/viewtopic.php?f=26&t=1253585&p=29544061#p29544061), Ive posted there to hopefully get help fleshing these designs out) A traditional ballista has several key mechanical advantages working in its favor mainly the double arm and the leverage created by the "bowstring" of the weapon multiplying the force applied to the arms greatly when transferring it to the projectile. Now that multiplication has been coupled with an energy storage mechanism capable of storing enough energy to tear its containing structure apart, far far outstripping the modest force torsion on ropes can exert, resulting in a weapon capable of hurling projectiles just as hard as the materials that make the weapon can stand it. 
 
 I'm thinking at minimum 100mph velocity upon release maybe upwards of 300mph for this model. The gear and axle based energy transfer will be ridiculous, massive amounts of torque on command.
[img]http://i475.photobucket.com/albums/rr113/d1g1tal_0ne/Textured3.jpg[/img]

When looking at the cables i thought to myself "Jeez i could just model them faster and get better results." so I did, haha. Ive got 10 helixes instanced around each other then i put a cable texture on those. I'm probably going to instance that hook out to 3 prongs and that will be the anchor for the load support.

I don't know what type of material I'm going to use for the bowstring yet, it cant be traditional rope unless its gigantically thick. I may actually go that route to kind of visualize the force exerted on the load. 

I’m going to have the neutral bar reset by two pivoting arms on either side of the bar that extrude out and up from the front. They would have ropes hanging down so that ground crews could simply pull down hard enough to force the levers to push into locked position. Crewmen at the front will also be charged with raising and lowering the weapon. I’m guessing with some king of winch system, that will allow for more accurate aiming. I’m also thinking about having the load track track adjustable by a few degrees left and right. Given the long range of the weapon that few degrees coupled with several units working together will provide decent firing arcs.


Ok I’ve got some work done on the neutral assembly. There would be ropes hanging from the end of the lever arm as well as connected to the 3 metal rings to pivot the firing mechanism up and down. There will be corresponding structures and pulleys on the ground. There will also be a mechanism that catches and locks once the bar is pulled all the way down with a rope leading back to the gunner at the end of the sled run so he can pull and release the springs to engage the power wheels once he is aligned.


#51



Here are some high res shots with AO included. Its almost done, Ill probably finish off the gears tomorrow, and bulk up the bowstring and put a rope texture on it I guess. Conceptually it would probably make more sense to use a steel cable or better yet an exotic semi-magi or magic affected semi-flexible material, but I think it will look cooler with a giant rope instead. Since its a minor aspect of the device I don’t mind fudging a little bit for artistic effect.


The ropes don’t look bad, I could improve on the texture and maybe make the support ropes a different type of braid, but I’ve really gone above and beyond already on the detail level of this guy, I need to move on or ill never finish. Because the next project is going to be just as big.

I’m going to revisit Bad Wolf and redesign it with the flywheel more integrated into the central design with larger gearing so it can apply full power to the load along with the counterweight.