mia_material_x is great for metals, I do them all the time. however, you’re never going to have a realistic result unless you use some decent textures and decent compositing. You can’t just apply a chrome preset mia to a surface and expect it to look photo realistic.
My top reasons why some people’s metals don’t look right.
1: Lack of textures.
Nothing is perfect. Even a brand new metal item will have imperfections. At least texture your reflection glossiness.
2: lack of glow on highlights.
Perfect lenses do not exist (The eye is also a lens). Therefore strong highlights will produce glow, always. Good lenses create a very subtle glow, but glow nonetheless. Without it, it will look wrong.
3: crappy or just plain wrong environment reflections. well, it’s sort of self explanatory I think.
4: DOF: When using a shallow depth of field, blurring with a Zdepth does not blur reflections appropriately. even if your focus is on the metal object itself, the reflections will still be blurred by DoF in reality. Either you use real raytraced DoF or fake it with glossiness where possible.
Hmm, there’s probably more, but that’s all I can think of for now.
Here’s an example of an image I made long ago with the mia_material_x. (the spraycan model is from some tutorial, don’t remember which exactly):
EDIT: aah, yes. and also, metals never reflect 100% of the environment, Nothing does, not even mirrors, even if mirrors are pretty close.