Thanks for the vote of confidence and reassurance, Jozvex! I really didn’t intend to hijack this thread, but to point out to the Original Poster, Joie, that IOR isn’t as effective as one would hope. It’s certainly not a quick fix for otherwise crappy shaders or in the case of that oven/stove, crappy modeling.
But using that stove as an example, in a scene where you can only use real lights (as in, the bulbs/fixtures/tubes that are going to exist in the actual, physical scene, which is an actual, physical kitchen I measured and photographed to make this scene), I suppose it would really come down to modeling. The stove is a real quicky, I think I may have even just swapped some crap over from Chief Architect at the time. As such it has poor topography at best and nary a beveled edge, corner, or anything like that. So perhaps it’s the modeling itself in that case.
But the faucet fixtures and (note) the pot pourer above the stove are all modeled rather painstakingly in Rhino, by myself. And back to the sink faucets… How is it possible for a metal to even look like that, in the mia_material one? I swear I tried 50 different ways to make metal work, including some of my own presets which have worked in other scenes just fine.
Anyway, perhaps we’ll have to set up a clean scene to actually test some of this stuff. That scene is a wreck, I was posting it mostly as an example of utter metal failure, trying to use IOR to save the day didn’t help in my case. Trying to use it wrong, most likely!






