You should check out mr materials.com. It has a Maya section and they have a standard scene that people submit shaders in so that it’s reasonably consistent etc. They use the Mia material.
Shading and lighting metals is hard because metals rely SO heavily on reflections as opposed to actual ‘lighting’. It’s also harder the more flat surfaces you have, such as with your stove/oven in your last render because instead of catching highlights along curves and bevels you have to try and get sheens across a vast flat area. Things like area/portal lights, the mia_lightSurface shader and actual geometry ‘reflectors’ are good tools for creating highlights and reflections for metals.
I was working for about 2 years for Rotor Studios who mainly work on cars and other vehicles, using almost exclusively the Mia and Carpaint shaders. It’s tough! All about reflections and area light sources (whether actual area lights or not). They have lots in their online gallery.
In order get consistent results from car to car and from one project to another we had to build up a huge library of materials, using a few different methods. There are so many different (yet very similar) plastics/metals/leathers in cars it’s quite intimidating haha.
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