it looks like your zero degree reflection value is to low.
or there is nothing which reflects, or perhaps try to increase the reflection raydepth.if i have problems like this, i isolate the object and render it with a nice contrasty hdr map to check if its a shaderproblem or a reflection problem because of the surrounding objects.
Thanks for the response, fortunately this client already signed and I don’t have to trog through the 26th revision on this kitchen mess… Wish my bosses would realize 3 revisions is plenty, and any more should be new charges/change orders, but alas… You can’t fix stupid.
The objects’ geometry is fine, it’s merely the shader, and I tried a score of variations to no avail. Fortunately the client didn’t actually need a close up of my crappy sink, I only rendered it to try to diagnose why it looked so horrible. And failed, I might add! One would think (and hope) that since it’a all a digital medium, any problem can be diagnosed. But as a scene’s complexity rises, often I’m left “screwed” - it would take more time to diagnose this mess than to create a new scene from scratch, or close enough that diagnostics are completely pointless.
So the key would be: how do I avoid such catastrophes in the future? Is there anywhere that stores mia_mat_x settings for people to share, so that we know certain metals will look a certain way? I’ll admit this production example is rather unscientific…






