In essence, the higher IOR for metals attempts to simulate surface dispersion of light. It generally works really well, but at the same time…
Metals can be a real struggle. You’ll think you’ve got it nailed then you end up with crap like this:

Geo’s clean, sink maybe sloppy but here’s a Blinn:

Sink is a wreck, but that doesn’t explain the mess when using a mia_mat_x here:

In this scene, I really struggled with metal. Checked all my normals, etc. No matter what I couldn’t get it right, so I eventually just dulled it all down with a flat gray Blinn (fixed the sink) and made do.
Another part of the same scene, please ignore the crap geometry and low-res granite map. Here, the pot filler turned out okay, but why?

Sometimes metals are a breeze, but at other times I just can’t seem to nail them at all.





