This is interesting (for metals)
http://mentalraytips.blogspot.com/2007/10/making-better-metal-with-miamaterial.html
Well, then we try the fresnel mode.
“What” I hear you yell, “Fresnel” is for dielectrics… transparent stuff… like water, glass and such. It is based on the Index Of Refraction. Metals aren’t transparent, they can’t refract stuff! O’le Zap’s gone completely bonkers now!
Well… actually… no. Metals are indeed not refractive, and are indeed not dielectrics (meaning, electrical insulators). They are Conductors, and for some baroque reason these are also considered to have an “Index of Refraction”.
Now, don’t ask me how on earth someone came up with the idea of refractive metals or how this is actually calculated… I didn’t write the laws of Physics (I just abuse them) so just trust me it’s there… and these values are high. Not your average “1.3” ish like for water, but values like “25” or “50”.
So, if you turn on the Fresnel reflection mode and put in an IOR of 50 you get something like this (Again UI from 3ds Max coz it has the neat curve):
Then looking on the site linked to in the OP are values are around 1-5??








