Cinema 4D R23


#50

There’s a big new, paid course on C4D scene nodes now up at C4DCafe. On YouTube, Chris at Rocket Lasso is starting to investigate them and did a live stream with Rick Barrett yesterday, with more videos looking at nodes coming soon.


#52

Thanks that clears it up.


#53

I was a little underwhelmed by the inclusion of Magic Bullet Looks in R23 to be quite honest. I just didn’t see how I could use it as my workflow always uses AE to finesse renders in C4D. And then I used it yesterday and it was brilliant! Doing some story board frames and I was easily able to make the viewport black and white, add a vignette all within the one app. This is quite an interesting departure for C4D and I think a welcome one


#54

I’m still loitering on R20 due to the fact that things have changed in my life. I’m keen on getting back into C4d and get back on track further down the line - however I’m not too sure when that will be. I’m just wanting to know what the limitations are with the trial - can I open it still after 14 days and just not save? render watermark? I guess I’m asking if there is a personal learning edition? I’m interested in learning some of the new features - but can’t justify subscribing just yet + don’t want to get left behind.

Thanks


#55

That’s the horror of subscriptions. Can’t pay? Well, no fun for you.

I opened R23 and realised, heck, can I still use R21 because that’s where ALL my working plugins are. And now if if stop paying, am I stuck using R19? I’ve paid the sub, to keep up to date, but I absolutely hate the system.


#57

I had a chance to work with the new scene nodes feature- I have a few comments - where can we make suggestions to Maxon?

The materials nodes and scene nodes window does not show a distinction between the two areas. I was confused at not seeing specific nodes for the scene components because I was still in the material nodes section with no obvious way to switch from one to the other easily.

Scene Nodes:
Are there any slider nodes, or integer or decimal input nodes?

Can we have more visual scripting nodes like:
Number Slider
Value List


#58

Scene and Material nodes have a lot of overlap, many nodes work in both environments. The titel of the node graph indicates where you are.
Currently the nodes don’t offer any kind of direct data entry, we are evaluating this for the future.
Do you mean something like the switch node by value list?
What do you mean by number slider?


#59

Hello Shrek, I see; I work with the R23 trial version 23.008 RC - thanks-

Yes, the switch node could work as a value list input. I would enjoy having a numerical generator for providing information - I have not seen a node for that yet.

Thank you,


#61

Also, providing an alias for some of the input names would be a useful feature for scene nodes.


#62

I’m still on R20, but as the price for a permanent license upgrade is around $1k, I’d have ended up spending less than two MSAs to get to R23. That savings may have compensated for the ignominy of being kicked off Cineversity.

Does anyone know if GoZ works with R23? That was one of my main irks with R20.


#63

Is there a way to provide a drop-down selection for a key and value pair for a series of scene nodes options?


#64

I think with the current development, a subscription is a way to go, especially if scene nodes are the future, you will want to continue on that progression with updates. I think about keeping my R20 with a subscription to follow the progression of scene nodes updates.


#65

You’re limited to 14 days, after that you need to buy a licence in order to run c4d


#66

A completely new GOZ was written for S22 (the old one was coffee based & so it died with the coffee scripting language). My boss has used it a lot & says it is very good & reliable (the old secret polygon limit is gone, you can now import polygroups). I have only just got my hands on it, because I stayed on perpetual (not sure I made the right choice, but there we are)


#67

What do you mean by numerical generator?
You should check out the Ressource editor it offers a lot of detailed control over how the interface looks and works, including drop downs etc.


#68

Thanks, I am going to look into the resource editor, I posted an image of what I am looking for at a basic level on C4D Cafe:

https://www.c4dcafe.com/ipb/forums/topic/111961-nodes-road-map-need-more-information/?do=findComment&comment=720563


#69

Thanks Decade. You haven’t by any chance tried it on R23? Perhaps it works in the demo, so I should try it out myself.


#70

I haven’t, although it’s the same one that I have been told works fine in S22, so only a newly introduced bug would break it. I believe that Maxon took over the development themselves, presumably because Pixelogic were unable/ uninterested in updating the old version.


#71

Could not pass by and not to say that the more I’m trying out new Normal Scale\Move\Rotate behavior - the more questions I have on why to change it. Sry but R21 and prior functionality of this tools is so solid, usefull and simple. I’m using C4D for modelling for a long time and can say for sure that this little change will broke a lot of modelling workflow.
Discuss this with team as FritzK said please to consider, Maxon.


#72

I’m still a little fuzzy on the node system. I understand that it’s the future for speed and power but is it intended at some point to replace the drag and drop approach? Like if I want to make a mograph grid of objects will we not be able to grab a mograph cloner from the menu and drop something inside of it? Will the interface become entirely node based?