I find the biggest cause of crashing in Cinema4D, is when I mistakingly
enter a number that is too high to process.
For example, MoGraph’s fracture object.
I had heavy poly object that I figured was worth testing.
Cinema didn’t like the process and there’s no option but to force quit.
What about a force ‘break’?
I’m too busy to articulate in full, all of the other similar tasks that cause this problem, and I’m sure it’s an issue in any 3d app. One without a solution though? Seems odd.