I think you finally put into words what I was feeling. Redshift was super fast back when it came out. And then cycles x happened, and redshift seems slow. Pressing buttons to reinitialize things, disabling material refreshing, cycles isn’t like that. It’s wicked fast, fluid, and interactive. And it’s in the viewport! Not an additional window that I have to juggle. It looks like octane is moving towards the fluid interactivity of cycles, then again, there is a free version of that for blender.
And you’re right, I wish u-render was Cinema 4Ds real time viewport. I don’t know why maxon didn’t pursue a real-time rendering solution even after they acquired redshift. Internally they could have worked on making sure people could get simple to moderate projects done quick, reserving redshift for higher end productions.
I kind of feel like they completely missed their lower and middle and users. I wonder if they feel they will make more off of the high end market.
Then again, I don’t know how you compete in the the “lower end” when blender is coming in so strong. And I don’t mean lower end as an insult, that was my bread and butter when I worked at a marketing agency. Often times we just needed simple enough animations for a client homepage, a technical explainer video etc, not some high-end x particles sim with photorealistic effects.
A lot of of my challenge was rendering when I was just the one multimedia guy on a small team. I just needed something fast. They didn’t care if it looked photo real in 99% of the cases I did my work. C4d was perfect for so much of my work but rendering. Sketch and toon was a good middle ground back in the CPU rendering days. But at this point, why not do that in real time in Eevee?
I’d be interested to hear about your eureka moment on the object manager.