Word from a friend is that perpetual licenses have finally ended, a ballsy move right on the cusp of a great depression, next year inflation is projected to be mid twenties in many Western countries, interest rates rocketing, food, gas and oil in limited supply and prices sky-rocketing causing companies to go onto 3 and 4 day weeks if not close altogether. I hope C4D users don’t rely upon these companies for their work and to pay their, er, subscription…
If Perpetuals really are dead the new naming scheme probably means S and R releases are dead too and C4D will move to live service updates, you pay for a year of support and you get whatever updates become available during your support year.
Anyway the 2023 release features look solid but there just isn’t that much there to write home about and surprisingly no Scene Nodes updates as far as I can see. I know there was only about 5 people using Scene Nodes but weren’t they ‘The Future’ at one point? I see no movement on sorting the object handling bottleneck which is making virtually every single C4D project stick out a mile with a very dated low complexity or low poly aesthetic. It seems crazy to pile features onto a system which is incapable of managing densities of objects modern projects require.
I searched Twitter for user feedback and saw one hero pronounced 2023 a ‘Houdini Killer’. A reminder that every village has its idiot.