Chrysalis Motors Highwayman, Igor Uritskiy (3D)


#1

Title: Chrysalis Motors Highwayman
Name: Igor Uritskiy
Country: Russia
Software: 3ds max

Here is how I see tht legendary Fallout 2 Chrysalis Motors Highwayman.

Here is my rendered model integrated into Fallout 2 game =)


#2

i love the textures they look great. good modeling too.


#3

I agree with Handy., good work.:slight_smile:


#4

Wow, that’s really cool. The texturing and modelling is really very good. Nice touch with the tiretracks.

The ingame screenshot takes quiet a while to load. Is that just me? The car looks really cool ingame.

What is it’s poly count?


#5

You nailed it right on the noggin, great job.


#6

I love it, anything related to the Fallout game series. Before I even read the description, I knew what it was. Great job. I love this post-apocalptic art style. Great job.


#7

Excellent, from what I can remember it’s dead on.


#8

yap, it’s nice!:thumbsup:


#9

Hey, really cool car, huge fallout fan myself :smiley:

I was wondering how did you make the tiretracks on the ground, looks really good.
Cheers


#10

Thank you all!
Car with all bumps and holes (and 3 MSmooth iterations) takes about 1 milion faces.
Tyretracks were made by texture, placed on white plane.
Screen may loadslow due to slow host server. Sorry for this.


#11

Car with all bumps and holes (and 3 MSmooth iterations) takes about 1 milion faces.
Tyretracks were made by texture, placed on white plane.
Screen may loadslow due to slow host server. Sorry for this.


#12

cool ~ " Mad Max 4 " for sure ~


#13

Very nice render indeed. Played Fallout 1&2 this winter and they were still way better than any of the newer rpgs.


#14

How do you get everything so white and clean around the object and still haveing a nice shadow… im a beginner when it comes to rendering so… any tips for makeing it??


#15

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.