//youtu.be/86Jpcln6nag
Original post by Tanadrine Studios
In this video, I give some constructive criticism about Chronosculpt, then show how it can be used to eliminate complexity in character rigs (in any 3d application) and give you total control over deformations at the same time. Dont think it is just a tool for tweaking things, it can also be used as the primary tool for deformation-based motion.
http://www.youtube.com/watch?v=86Jpcln6nag