Chex Trek : A DooM III total conversion


#1

Team name:
FarceWare

Project name:
Chex Trek: Beyond the Quest

Brief description:
Chex Trek is a Doom 3 total conversion. It is based on ‘Digital Cafe’s’ Chex Quest, which was released for free in specially marked packages of Chex brand cereals back in 1996. The goal is to use the bloody gory Doom 3 engine to create a happy looking looking FPS with no killing whatsoever. The main character is an elite member of Chex Squadron (yes, he’s a piece of cereal) on the assignment to stop the Flemoids, a snotlike cereal eating creature from the milk dimension. The goal for this MOD is to create a visually and audibly happy world with a deep dark world beneath it full of deceit and backstabbing. This is not a Chex Quest recreation, but a complete new way to look at it. All user items are nutritional related, and all weapons are little tazers (called zorchers) that don’t kill the flemoids, but send them back to their own dimension.

Currently, our project has been up and running since May of this year (2005) and there is a total of three whole whoppin’ people on the team including myself. We have no intention of giving up the project and will continue chugging along in a very slow manner learning everything that needs to be done… or we could get lucky and someone may show some interest and help us. :smiley:

Target aim:
As I said earlier, this is a Doom 3 modification. We plan to get this project completed and as professional as possible. I originally started it as a “learning mod” for those of us that had little to no modding experience. The three of us had absoulutely no idea what we were doing at the start, but now we are learning tons aplenty!

Compensation:
Copywrite issues keep me from legally being able to sell it in any way shape of form, therefore, I have absolutely no cash to give. Currently we are just students making it in our spare time. We are very much a dedicated team… just slow.:shrug:

Technology:
To help out you would need to own Doom 3. This is a little bit misleading though depending on what you plan to do. You wouldn’t really NEED to own the game if you were a musician persay, but you would never be able to see it ingame unless you did.

Talent needed:
At this point, we have only made what was abolutely necessary due to our team being so small and limited in knowledge. Most of what we have created works in some fashion, but was done with, sometimes, as little as two hours of reading tutorials. What we really need goes as follows:

-An animator! Someone with skills enough to be able to create quality animations from scratch for characters and weapons.

-A character and enemy modeller! Mostly organic snot monsters would be your specialty. :thumbsup:

-A Doom 3 mapper! Someone with knowledge in building 3D levels in Doom 3 or Quake 4.

For more specific details, more positions, and always the most up to date info, please check the Jobs section of our forum. You do not have to register to post in the jobs threads.

Team structure:
Currently we have three very dedicated members on our team.

zl1corvette : Coder, scripter, level designer/mapper, enemy modeller, animator, and anything else that needs doing. He’s very good at learning how the basics of something works and using that knowledge for exactly where we need it.

SadisticTheory : Our weapons and item modeller. Very talented at building good looking weapons. Also the team optimist, he keeps everyone from becoming discouraged.

StoneyDumples (ME!) : I’m the team leader so I oversee all that goes on. I try to divie up the workflow and not throw too much on a person at once. I’m also the 2D and texture artist. I’ve got the entire story and plot line in my head and know the limitations of the engine, so I know what to ask for and how it should look in the end. Although I don’t know the details of how everything works, I try to understand a little bit of everything I ask for so as to not become and unreasonable slave driver.

Website:
http://www.chextrek.xv15mods.com

Contacts:
E-mail: stoneydumples ATE gmail DOTE com
AIM: stoneydumples
MSN: stoneydumples ATE hotmail DOTE com
ICQ: 262895598
Yahoo: stoneydumples ATE yahoo DOTE com

Additional Info:
Most of the time we have a lot of fun. I fully realize that life is more important than modding a videogame, so if something is coming up and you wouldn’t be able to get your share of the workflow done, no worries, so long as you let us know that you’ll be gone for a while.
Currently we have a terrible quality alpha release out on the net that can be downloaded from the downloads section of our site. Once again, it cannot be played unless you own a legit copy of Doom 3.

Feedback:
GIVE IT TO ME BABY! GIMME EVERYTHING YOU GOT!


#2

Id be possibly interested in doing some character work. But im very much tied down with university stuff until 16th december.

If you post some pics of what you want doing im sure I could help you guys out with this. I am new to the character world but am learning fast. Animation is a field im also interested in, but as of yet I havent really animated anything, but I need to for my project at Uni.

Using Maya 6 and 3DS Max 7 at present. Most happy in Maya.

Sounds like a fun and original project. Different from anything else Ive seen

Edit…And Im also doing level editing in UT04, plus programming in C++ with Direct X 9. Plus I did alot of games testing for Rare in the UK, on PDZ and Kameo for the Xbox 360…:slight_smile:


#3

hey man,

That mod looks really sweet so far, I really like that green blob. He looks like he has some sort of bump mapping or nomal mapping to :). I would love to help your mod, but Im trying to get a mod going for Hl2 right now with some ppl, and I have college and work. I will have to keep an eye on this one! Keep it up!


#4

Here’s a picture of the Flemoids at this point. Because of a lack of a decent character modeler though, only one of the monsters looks the way we want it though, so if I had my choice this particular monter would look completely different.

And yes, he’s normals mapped. The D3 engine relies heavily on the normals technique to make the lowpoly models look like their highpoly counterparts. Kinda genious if you ask me.:smiley:

@ jp01uk:
I’d really like to see what you can do. If you’re to be free around the 16th and willing to help, then I’d like to see what you are able to pump out. I’m sure we’d all be impressed.

@ kickflipkid:
Good luck on starting up your MOD. I hope you realize how much work it’ll be for you, I sure didn’t realize how much of a commitment it would be when I started mine. When it gets somewhere tangible, let me know what it’s called and I’ll check it out.


#5

hey,

Yea I realize all the work that needs to be done, so there isnt really any suprises yet. Many people dont realize that making any type of games is really hard work. I have been really trying to get my vehicles bones correct, but there still very messed up in the hl2 viewer.


#6

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