
Hi!
I finally got the occasion to do a little practice with messiah’s renderer - nothing too fancy, just a classic Staunton chess set
The whole scene uses exclusively Thomas’ AoN shaders, and I love 'em!
While I overall like messiah’s render quality, the biggest problem I had was to produce decent depth of field. Messiah’s interpolated DOF doesn’t give very convincing results from a certain blur level on, and the sampled DOF needs extremely high AA values, and thus extreme render times to get halfway decent looking DOF. I tried to do 2d dof with a z-buffer image, but it only looks good at small blur levels. So I ended up rendering each piece seperatly, and bluring them individually in DFX+, wich actually gives a great deal of flexibility, and the individual renders in messiah were pretty quick.
So, I hope you like it, C&C welcome! :)


