These are some characters from a film I’m working on. I’m going for sort of a Disney/animated-look, but done in 3D. The hard part is doing stuff like thie wolf character’s fur. When rendered, he seems to have kind of a clay or plastic like appearance. Is there any way to make him less…shiny??? My problem is that I’m trying not to use textures unless I absolutely have to. One reason is to keep the traditional look of 2D animated films. The other reason is to save on time. One of the areas I’m NOT good at is texturing, so I’m trying to surface these characters JUST with base color attributes. Bad idea? What would some other possible solutions be? I just want these characters to look cool, so any advice is greatly appreciated!