Hey everybody
I’ve been working on the body rig for my character recently. More specifically on the hand rig. I wanted a completely intuitive approach to the hand controls. XP made this possible. Oh, and Cj as well. Cj gave me his base hand script to work off of. Thanks to Cj’s file, I was better able to understand what was going on. THANKS CJ!
After making some adjustments and additions to his script, I was able to fully automate the hands animation via sliders. Yes sliders, and not the morph windows sliders either. I created custom sliders to control the rig from with in any viewport. The hand controller even moves with the hand and always faces front. I did this using a position constraint. This way when ever working with the hand, the controller is right there at all times. Also, the sliders have limits so that they never go off the rails and give unwanted results. Take a look at this clips to see exactly what I mean. The objects being animated are the low res proxies. This way I get realtime feedback in Animator.