This is gonne be a char wich I’ll use as preparation for my first encounter with animating …
So to learn I tried to have an as clean as posseble mesh and an possebly expressive model . toony but not to much
any tips ?
I’m not sure how the corners arround the mouth are gonne work …because their not really circular so … I was thinking that it kinda folows the de lines of the muscles arround the mouth area ?
I really could use advice on this .